His luck continues!
SMN got carboncoat & encrypted tomestone yesterday lol
Granted, he didn't get anything from SCoB when it was current.
Just want to add my voice to the protests. Nin gear made the whole thing even more infuriating. At this point less than half the loot we get in t10 and t11 is indeed an upgrade, which makes the gearing process painfully slow. Add to that that both the carbon items are SO FUCKING RARE, and you end up in a situation where raiders can hardly gear up before the flood gate are open in the catch up patch, and they then need to use those other means to continue gearing up; and forget about farming a whole set before the lockouts are removed. System is broken as hell, please consider tokens in the future, i don't care at all about the damn "epic" feeling of loot drops. Currently getting the same shit over and over is all but epic.
I haven't seen T12 drop a single healing piece and we've been clearing that since the 1st week FCOB came out.
T13 has also dropped our 4th tank chest now....
We've killed T10 10 times now (missed the first week...)
We now are the proud owners of SIX healer boots. Not only that, but we've gotten 3 DRG belts and 3 MNK belts (with no MNK to boot).
We still need a tank bracelet, brd gloves, nin gloves, caster neck, str neck, dex earring x2, healing earring, healing hat x2, caster hat, tank ring, tank boots, and drg gloves.
Let me make that crystal clear. There are 12 possible drops that would be upgrades for our group from this turn out of the 20 total. That means, on any given run, we have a 60% chance of getting an upgrade.
Instead we're given healer boot after healer boot. If there was truly a 10% chance for them to drop (10 items in each chest) then the chance of getting 6 of them within 10 runs is 0.00006561%. Such a statistical anomaly.
It's clear either something's completely busted with the system or items are weighted differently. Either way, it needs to be fixed ASAP.
Last edited by Best-MNK-NA; 01-07-2015 at 05:36 PM.
RNG is RNG... (I know that, 0 T10 loots in 10 clears).
For each item in T10, you have 10% to have it (items are chest dependent), 11.11% for an item on T11 and T12, 10% for T13 weapon and 14.29% for other T13 item.
Having 6 times the same item is really rare, but not impossible regarding the number of players.
So far having the same multiple drops is COMMON, it is not even RARE, let alone IMPOSSIBLE >->!!!!
What is the chance of having 0 Mnk Loot at all since the very first week of FCOB to now? Yet it is happening right now, at this very moment..Something definitely is broken...
Last edited by LionKing; 01-07-2015 at 08:55 PM.
Our left side drops since 2.4:
14 Tank
2 Healer
2 DRG
2 MNK
1 BRD
1 NIN
0 Caster
Yes, the system is outdated and broken.
This is exactly why I stopped doing coil. The loot system needs reevaluating so badly, and 4 end game bosses every 6 months with gear going obsolete so quickly just made me lose all desire to do it. What is the point of doing it? To do more of the same four bosses? It gets old quick sadly.
funny you guys saying you killed it 10 times and have X.
You have probably at least 5 months before any new content comes out.
that is like 20 more clears or more.
If you had everything already you want mainspec would be 1000% more likely to get bored with the game.
You make the point for the system more then you do against it.
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