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  1. #31
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,352
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And getting no progress while the rest of your static does is simply infuriating/fustrating. Especially when you don't win the rolls on the items that upgrade your Ironworks gear.
    (3)

  2. #32
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Nestama View Post
    And getting no progress while the rest of your static does is simply infuriating/fustrating. Especially when you don't win the rolls on the items that upgrade your Ironworks gear.
    If the rest of your static does get drops while you don't, and you still have to compete for carbontwine/-coat, you have a problem with your static.
    (7)

  3. #33
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MrCookTM View Post
    If the rest of your static does get drops while you don't, and you still have to compete for carbontwine/-coat, you have a problem with your static.
    The sad thing is, I see people complain about this all the time. People need to tell their raid leaders that loot like Carbon should be cycled around to the persons with the fewest drops. Preventing people in your static from upgrades hurts the whole group.
    (1)
    Dovie’andi se tovya sagain

  4. #34
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Pots_Talos View Post
    The sad thing is, I see people complain about this all the time. People need to tell their raid leaders that loot like Carbon should be cycled around to the persons with the fewest drops. Preventing people in your static from upgrades hurts the whole group.
    Yup, either this or using a dkp system should be the standard for every static in this game. People are loot greedy in general, some more, some less, it's in our nature. Without some sort of agreement on who gets what in a raid determined by either the raid lead or a point system I see this being frustrating as hell for the player that not only gets hit hard bei rng in terms of drops, but has to roll (and lose) for upgrade materials aswell.

    I mean, as bad as the rng/lockout mess is in this game, at least SE gives some sort of an alternate gearing path through upgrade materials for tome gear for that exact reason. If now your static does not even give you that, seriously, leave static, it's a very bad one (not necessarily skillwise, but most definitly in terms of attitude)...

    But well, we're getting offtopic here.
    (0)

  5. #35
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Yesterday we got our 6th or 7th Dreadwyrm Bracelet of Healing
    our 3d / 4th Fending Pants
    our 2d shield

    and other free loot things.

    It's a bit ridiculous
    (0)

  6. #36
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Anyone talked about BRD boots? drg chest? healing boots?

    My alter ninja is more geared than our blm
    (0)

  7. #37
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    I still think there should be an option to buy loot from Coil turns with some kind of currency (currency can only be available via doing Coil if desired), with the loot only being purchasable once you have cleared the Turn that loot is from (or have cleared it X number of times if desired).

    I honestly thought this was what the token system was going to be, rather than a welfare system for folks who can't do Coil to begin with... Not sure why we need welfare gear to do content 20-50 iLVLs under said gear, but whatever...
    (1)

  8. #38
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Staris View Post
    First tank chest not bis, but I digress.
    Grats on taking forever to kill t9 i guess?
    Having killed it months before you, our group never saw a bard bow or dragoon wep drop.

    Your totally missing the argument here.....Who wants to cycle through gear that you already have till it becomes obsolete. Are you that full of yourself. Let me paint you a picture SCH been clearing t10 since week 1(since this is more current for you) I've yet to get my ears , is this good enough for you ? And I didn't say It took me two months we cleared it straight for 2 months and yet no chest drop , who cares if its not BiS we want it didn't get it but all other crap can be recycled.

    your argument is totally invalid
    (4)

  9. #39
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ZhycranaDranix View Post
    Your totally missing the argument here.....Who wants to cycle through gear that you already have till it becomes obsolete. Are you that full of yourself. Let me paint you a picture SCH been clearing t10 since week 1(since this is more current for you) I've yet to get my ears , is this good enough for you ? And I didn't say It took me two months we cleared it straight for 2 months and yet no chest drop , who cares if its not BiS we want it didn't get it but all other crap can be recycled.

    your argument is totally invalid
    I cleared t11 on week 2 and i have to see the pants yet. The only thing i see is the healer bracelet. 7 bracelets means more or less 2 months of the same drop. And i'm not sure if this week it will drop again.
    (0)

  10. #40
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Windklinge View Post
    sorry but the current system is a totally outdated mmo loot system that needs to be removed or changed. it just doesn't work when people dont get their reward within timeframe x before it becomes useless with the speed this game is adding content. i mean there needs to be a middle ground to limit the RNGs power. otherwise some people keep getting screwed over.
    Well said.

    While I agree with another person that Tokens might be "boring," the problem is really that Yoshi P has chosen this WoW-style of Vertical Progression, and the *speed* of upgrades being released combined with the bad RNG Loot System, *and* just *1* End Game Dungeon with Weekly Lockout is what makes it so insufferable.

    The game's fundamental Looting / Gear Philosophy needs to be examined and adjustments should be made:

    * If they stay with a Fast (~5 - 6 month) Vertical Progression-style, with Weekly Lockouts (Ugh), then they should consider adding a Token System in addition to the RNG Drops. This way, if someone has the skill to beat various Turns over and over, but Random Number Generator is cruel to them, at least they get rewarded for perseverance over time.

    * If they add *some* Horizontal Progression in the game, and add More Than 1 End Game Dungeon in 3.0 (so there are more outlets to adventure in, and more Gear Options (of equivalent usefulness / iLevel)), that would be a fair way to alleviate some of the frustration. Because at least players can tackle [Raid A] then [Raid B] then [Raid C] and try their luck at various drops that way (more opportunities to get equivalent gear).

    This method would entail slower iLevel Increases, but still New Gear (it's just a Side Grade with Alternative / Meaningful Stats).

    Ultimately, the Loot Pools right now are so gigantic (per Treasure Chest) that the RNG with Weekly Lockout makes it a very real possibility you will never see your item drop before the Next Item Level Increase happens (5 - 6 months), which makes the whole thing feel like an exercise in futility.
    (2)

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