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  1. #1
    Player
    Autumn_Eluwy's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    22
    Character
    Autumn Eluwy
    World
    Unicorn
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Staris View Post
    any other system gears groups on average faster (or it defeats your point yes?). Thus causes people to quit the game faster and groups to fall apart faster. Hence SE makes less money.

    I don't care if they change it, my group would do fine, I would benefit, but I know they won't. I know it is good for the survival of the game.

    Thinking otherwise is blissful ignorance of reality.
    If SE wanted to, they could make the token system so that people can only fully gear their characters over the span of 2 patches. It's long, but it's progress. What about people that quit because the RNG system sucks so much? There are some of us who are willing to grind for the weapon, and many who don't. I haven't actually met anyone who geared up too fast and just quit the game. If you wanted to make a token system, you could decide the speed you want the players to gear up at. Progress is progress
    (3)

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And getting no progress while the rest of your static does is simply infuriating/fustrating. Especially when you don't win the rolls on the items that upgrade your Ironworks gear.
    (3)

  3. #3
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Nestama View Post
    And getting no progress while the rest of your static does is simply infuriating/fustrating. Especially when you don't win the rolls on the items that upgrade your Ironworks gear.
    If the rest of your static does get drops while you don't, and you still have to compete for carbontwine/-coat, you have a problem with your static.
    (7)

  4. #4
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MrCookTM View Post
    If the rest of your static does get drops while you don't, and you still have to compete for carbontwine/-coat, you have a problem with your static.
    The sad thing is, I see people complain about this all the time. People need to tell their raid leaders that loot like Carbon should be cycled around to the persons with the fewest drops. Preventing people in your static from upgrades hurts the whole group.
    (1)
    Dovie’andi se tovya sagain

  5. #5
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Pots_Talos View Post
    The sad thing is, I see people complain about this all the time. People need to tell their raid leaders that loot like Carbon should be cycled around to the persons with the fewest drops. Preventing people in your static from upgrades hurts the whole group.
    Yup, either this or using a dkp system should be the standard for every static in this game. People are loot greedy in general, some more, some less, it's in our nature. Without some sort of agreement on who gets what in a raid determined by either the raid lead or a point system I see this being frustrating as hell for the player that not only gets hit hard bei rng in terms of drops, but has to roll (and lose) for upgrade materials aswell.

    I mean, as bad as the rng/lockout mess is in this game, at least SE gives some sort of an alternate gearing path through upgrade materials for tome gear for that exact reason. If now your static does not even give you that, seriously, leave static, it's a very bad one (not necessarily skillwise, but most definitly in terms of attitude)...

    But well, we're getting offtopic here.
    (0)