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  1. #1
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    sorry but the current system is a totally outdated mmo loot system that needs to be removed or changed. it just doenst work when people dont get thier reward within timeframe x before it becomes useless with the speed this game is adding content. i mean there needs to be a middle ground to limit the RNGs power. otherwise some people keep getting screwed over. once heavensward releases fcob will no longer be run by anyone because lvl 60 makes this loot pointless to farm for. so its different than scob was where you could get what you missed due to rng alone.
    seriously anyone who is able to clear the hardest content in the game DERSERVES thier rewards.thats outright bullshit of a lootsystem. and the devs need to get that point finally. if they are worried about losing subs because of people beeing geared faster they can easily create a system to spread the loot out over 5 months which is enough with current new raid schedules. with new jobs coming this system cannot stay anymore.
    (11)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Windklinge View Post
    sorry but the current system is a totally outdated mmo loot system that needs to be removed or changed. it just doesn't work when people dont get their reward within timeframe x before it becomes useless with the speed this game is adding content. i mean there needs to be a middle ground to limit the RNGs power. otherwise some people keep getting screwed over.
    Well said.

    While I agree with another person that Tokens might be "boring," the problem is really that Yoshi P has chosen this WoW-style of Vertical Progression, and the *speed* of upgrades being released combined with the bad RNG Loot System, *and* just *1* End Game Dungeon with Weekly Lockout is what makes it so insufferable.

    The game's fundamental Looting / Gear Philosophy needs to be examined and adjustments should be made:

    * If they stay with a Fast (~5 - 6 month) Vertical Progression-style, with Weekly Lockouts (Ugh), then they should consider adding a Token System in addition to the RNG Drops. This way, if someone has the skill to beat various Turns over and over, but Random Number Generator is cruel to them, at least they get rewarded for perseverance over time.

    * If they add *some* Horizontal Progression in the game, and add More Than 1 End Game Dungeon in 3.0 (so there are more outlets to adventure in, and more Gear Options (of equivalent usefulness / iLevel)), that would be a fair way to alleviate some of the frustration. Because at least players can tackle [Raid A] then [Raid B] then [Raid C] and try their luck at various drops that way (more opportunities to get equivalent gear).

    This method would entail slower iLevel Increases, but still New Gear (it's just a Side Grade with Alternative / Meaningful Stats).

    Ultimately, the Loot Pools right now are so gigantic (per Treasure Chest) that the RNG with Weekly Lockout makes it a very real possibility you will never see your item drop before the Next Item Level Increase happens (5 - 6 months), which makes the whole thing feel like an exercise in futility.
    (2)