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Thread: 4k issues

  1. #1
    Player
    Arcturius's Avatar
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    Arcturius Strife
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    Excalibur
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    Samurai Lv 90

    4k issues

    So I just recently got a 4k monitor to go with my 980 graphics card and I\\'m loving it so far except for one thing. The game that I spend the most time on (this one) doesn\\'t have a lot of UI support for it. I mean gameplay and graphics all look amazing but the UI increase bar only goes up to 1.5x or 2x bigger o can\\'t remember at the moment. So when it comes to reading text and navigating through the UI it is super small. Also the mouse is super tiny and really hard to see. I\\'ve even tried to upscale UI from the Windows control panel to maximum. It affects almost all other games but this one in 4k. A quick suggestion would be to make the UI upscale bar go up to 4x bigger but that\\'s not up to me. Has anyone else encountered this, and if you have how did you deal with it?
    (6)

  2. #2
    Player
    Ulthimar's Avatar
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    Kul Dar
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    Summoner Lv 80
    I have the same problem, UI is too small but 4k with 60 fps looks amazing. Please allow us to increase UI size to at least 200%.
    (3)

  3. #3
    Player
    Arcturius's Avatar
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    Sorry for some of the random symbols I made this post from my phone and those got randomly put in there and I can't edit them.
    (0)

  4. #4
    Player
    RaineMagus's Avatar
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    Eliya Maxwell
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    I'm going to also second this suggestion, as someone not even having a 4kHD display. (Dell 30" @ 2560x1600)


    Some of us are visually impaired. The larger that we can make UI elements such as the compass, HP bars, skill-bars, etc, the easier it is for us to play the game. Please just consider permitting UI elements to be scaled to a custom "user-input" size.

    --For instance, if I could make the compass 400%+ scale, I probably would. Point is that this isn't something that effects just a niche of the market of people playing on high end rigs with expensive monitors, it's also an accessibility feature.
    (5)

  5. #5
    Player
    Illya's Avatar
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    Illyasviel Einzbern
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    http://forum.square-enix.com/ffxiv/t...caling-options

    So far nothing from the community reps, a bit disappointing TBH.

    I've actually been playing Tera lately because of the recent expansion, and that game has a freely scalable UI and most importantly, UI size is independent of resolution. The base 100 size is the same whether you run in 1280x720 or 3840x2160. It knows what the resolution is and always sets the default 100 to same relative size, which you can then scale freely as you like.
    (2)
    Last edited by Illya; 12-24-2014 at 08:48 AM.

  6. #6
    Player
    Tupsi's Avatar
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    Odsarzol Que
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    Very few things support 4k atm, so unless they patch in support or it has native scaling for up to 8k resolutions, there won't be true native support.
    (1)
    Last edited by Tupsi; 12-24-2014 at 08:59 AM.

  7. #7
    Player
    Illya's Avatar
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    Illyasviel Einzbern
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    Quote Originally Posted by Tupsi View Post
    Very few things support 4k atm, so unless they patch in support or it has native scaling for up to 8k resolutions, there won't be true native support.
    Amazingly enough both WoW and Tera manage to support freely scalable UIs, which means resolution is irrelevant. 720p, 1080p, 4K, 8K, 16K, Holodeck, it doesn't matter. The UI will be the same size no matter what resolution you pick, because it's based on relative size to the screen and not absolute size to the number of pixels. In fact almost all games with a sane UI design are able to implement this quite simply, which makes it more baffling how Squenix managed to design an MMO client in 2013 which had all UI elements in an absolute pixel size.
    (4)

  8. #8
    Player
    Donjo's Avatar
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    A'lyhhia Tahz
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    Quote Originally Posted by Illya View Post
    Amazingly enough both WoW and Tera manage to support freely scalable UIs, which means resolution is irrelevant. 720p, 1080p, 4K, 8K, 16K, Holodeck, it doesn't matter. The UI will be the same size no matter what resolution you pick, because it's based on relative size to the screen and not absolute size to the number of pixels. In fact almost all games with a sane UI design are able to implement this quite simply, which makes it more baffling how Squenix managed to design an MMO client in 2013 which had all UI elements in an absolute pixel size.
    Maybe it's because of the console problem. Due to the game existing on PS3 and PS4, it was probably developed with a maximum resolution of 1080p in mind the entire time. It's easier to create parity across multiple systems, especially for a game this big, than it is to add special features for the PC version.

    Although, the real issue is attempting to use a computer monitor sized screen for 4k in the first place. What's the point of having all that resolution if you just upscale everything anyway?
    (1)

  9. #9
    Player
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    Arcturius Strife
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    Samurai Lv 90
    Quote Originally Posted by Donjo View Post
    Although, the real issue is attempting to use a computer monitor sized screen for 4k in the first place. What's the point of having all that resolution if you just upscale everything anyway?
    Honestly, you really just need to see it for yourself. The only thing that needs up scaling is UI. The graphics itself are just so much better just by having higher resolution. If you run 1080 and look at the edges of characters you can tell there is a lot of little pixelated edges and anti- aliasing only blurs it a bit. 4k literally makes it so there are so many pixels that you can't even tell where the pixels are unless of course you put your eye against the monitor in which case I would feel sorry for your eyes :P. It all just makes the game look waaaay better. Also higher resolution doesn't mean if you up scale something to the size it would be on a 1080 monitor it will look the same. It will still look crisp and better no matter what angle you look at it.
    (1)

  10. #10
    Player
    Xoriam's Avatar
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    Nullifer Bones
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    Phoenix
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    Dark Knight Lv 60
    The only issue I have with the UI at 4k is the mouse not clicking things in the correct spot.
    (0)

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