Keep Classes forever, and in future expansions add more.
Just because Hevensward new jobs are classless doesn't mean we cant still get more classes later
Personally i want them to finally add: Musketeer
Keep Classes forever, and in future expansions add more.
Just because Hevensward new jobs are classless doesn't mean we cant still get more classes later
Personally i want them to finally add: Musketeer
Eh, I think there are plenty of ways they could have gone with Summoner that would have kept the player engaged without winding up with what we got. I do think the comparison to Green Mage is apt as well, at least within the context of Final Fantasy. It's the closest thing we have to a pure status effect mage, or at least that seems to be the intention of it. But it's way too late to change it now.
Any dps simulator will show that the longer the encounter the lower the Summoner's dps will be. There is something inherently broken with the Summoner's design.
Final Fantasy XI- Summoner's game play was fun but was useless in endgame content because it was a nerf healer and is poorly optimized
Final Fantasy XIV-Summoner's game play is boring and has become useless in high end raiding content because of broken class combination and poor optimization.
Good job SE you have successfully found two broken game play styles for the Summoner.
A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
Last edited by Akiza; 12-25-2014 at 10:57 AM.
You recall correctly.
Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.
TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.
Just my 2gil.
heck even Ultima Weapon felt more Summoner-y than our JOB >_>;You recall correctly.
Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.
TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.
Just my 2gil.
I'd kind of have to question that. Nothing about the Summoner in Tactics is particularly unique, it just casts really big spells. I guess it could be a DPS that focuses on AoE even more than Black Mage, but that doesn't sound very exciting at all.
It's unlikely to see a full rework, but maybe if the players ask for it a lot, they could make a great summoner job that uses casts maybe à la Yuna in dissidia so that you can have full summons through animations, as a big primal pet and a ffxi style summoner is unlikely in this game.
I'd be pretty content if the Egis' animations/look were improved.
The only reason machinist, astrologian, and dark knight are class-less jobs is so when you buy the expansion you can play them right away. Another possibility that is likely is that Ishgard cant have traditional guilds like in the citystates since it's at war.
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