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  1. #1
    Player
    Cyrusskorrey's Avatar
    Join Date
    Feb 2014
    Posts
    269
    Character
    Blue Castle
    World
    Ultros
    Main Class
    White Mage Lv 70
    Keep Classes forever, and in future expansions add more.
    Just because Hevensward new jobs are classless doesn't mean we cant still get more classes later
    Personally i want them to finally add: Musketeer
    (0)

  2. #2
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Eh, I think there are plenty of ways they could have gone with Summoner that would have kept the player engaged without winding up with what we got. I do think the comparison to Green Mage is apt as well, at least within the context of Final Fantasy. It's the closest thing we have to a pure status effect mage, or at least that seems to be the intention of it. But it's way too late to change it now.
    (1)

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Any dps simulator will show that the longer the encounter the lower the Summoner's dps will be. There is something inherently broken with the Summoner's design.
    Final Fantasy XI- Summoner's game play was fun but was useless in endgame content because it was a nerf healer and is poorly optimized
    Final Fantasy XIV-Summoner's game play is boring and has become useless in high end raiding content because of broken class combination and poor optimization.

    Good job SE you have successfully found two broken game play styles for the Summoner.

    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    (1)
    Last edited by Akiza; 12-25-2014 at 10:57 AM.

  4. #4
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Akiza View Post
    A good way to fix the Summoner is to take the Summoner from Final Fantasy Tactics and adapt it to this game.
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with freindly fire turned off.
    (1)

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Been a while since I played Tactics, but I seem to recall the summoner just being an AOE nuke with some healing spells with friendly fire turned off.
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    (0)

  6. #6
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sylve View Post
    You recall correctly.
    Hell, the only difference between the summons was purely Elemental. Bombs on the field? Don't cast Ifrit. Weak to Lightning? Throw down Ramuh.
    I don't understand why people think the Tactics Summoner would be a good thing. It'd be kinda pointless.

    TO be fair to the critics though, the Summoner doesn't feel very attached to his/her Egi. Just Sic it on Target and then DoT away.
    What i feel needs to happen, is for the UnAspected nature of Arcanist spells to alter Elemental and visual based on which Egi you had out, and have the Summoner cast some spells THROUGH the Egi. Like for example Shadow Flare, Have it be a raging inferno with Ifrit, an earthquake with Titan and a cyclone with Garuda.

    Just my 2gil.
    heck even Ultima Weapon felt more Summoner-y than our JOB >_>;
    (0)

  7. #7
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'd kind of have to question that. Nothing about the Summoner in Tactics is particularly unique, it just casts really big spells. I guess it could be a DPS that focuses on AoE even more than Black Mage, but that doesn't sound very exciting at all.
    (1)

  8. #8
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    It's unlikely to see a full rework, but maybe if the players ask for it a lot, they could make a great summoner job that uses casts maybe à la Yuna in dissidia so that you can have full summons through animations, as a big primal pet and a ffxi style summoner is unlikely in this game.
    (0)

  9. #9
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    I'd be pretty content if the Egis' animations/look were improved.
    (0)

  10. #10
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    The only reason machinist, astrologian, and dark knight are class-less jobs is so when you buy the expansion you can play them right away. Another possibility that is likely is that Ishgard cant have traditional guilds like in the citystates since it's at war.
    (0)

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