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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ViviAnimus View Post
    Following:

    I do also wonder why Melee DPS needs to have a higher natural damage output.
    Well, the moment ranged dps out damages or is even with melee dps, it completely invalidates them for anything other than limit break. You really ever only want 2 melee dps around the boss. Any more than that and it gets too crowded. Ranged dps can stand kinda.. wherever. (Except in front of the boss) also FCOB just seems to be melee friendly in terms of uptime for dps.

    It is generally safer to have more ranged dps than melee dps. The higher damage I think is to reward the party for bringing melee.

    This is just my opinion though.

    Also, smn needs a buff and I personally think they need to be able to go even with blm in dps. Good smns are still good smns, but they need some love so they aren't forced to switch like drgs were when nin came out.

    Edit: Never played smn, I'm not much of a caster dps kinda guy, or at all really.
    (1)
    Last edited by Leonus; 12-25-2014 at 12:43 PM.