This is an issue when trying to get the most out of your DoTs and your team mates get better gear thus reducing your DoT up time/dps. Here is a graph I made to help others understand how to get the most mileage out of your spells.
As you can see
- Bio + Ruin spam is the most efficient combination up to 17 seconds of a mobs life span.
- B2MB + Ruin Spam is only worth while when the mob will live for longer than 19 seconds, or if you will be using Fester or Bane.
The MP per Potency is only based off a 19 second scale. Obviously it changes the closer to 0 you get for any given scenario.
You should also weigh in whether or not you would use Fester with your three DoTs up. Since that is a case by case variable, I didn't include it in the graph. i.e. Does this mob have to die in 12 seconds or is 13 seconds ok.
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So as everyone gears up and things start dying quicker, you will have to shift down the graph to the point where you get the most bang for your buck.




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