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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ShinryuReishiki View Post
    It is pretty bad. For example, on our first couple clears of T13 most of the adds would live long enough to get the full worth of my DoTs out, some Gusts would even get a second set. With everyone more geared, the adds are all dying much faster, so I'm not getting as much mileage out of my DoTs. My gear has improved yet my overall DPS has dropped.
    This is an issue when trying to get the most out of your DoTs and your team mates get better gear thus reducing your DoT up time/dps. Here is a graph I made to help others understand how to get the most mileage out of your spells.

    As you can see

    - Bio + Ruin spam is the most efficient combination up to 17 seconds of a mobs life span.

    - B2MB + Ruin Spam is only worth while when the mob will live for longer than 19 seconds, or if you will be using Fester or Bane.



    The MP per Potency is only based off a 19 second scale. Obviously it changes the closer to 0 you get for any given scenario.

    You should also weigh in whether or not you would use Fester with your three DoTs up. Since that is a case by case variable, I didn't include it in the graph. i.e. Does this mob have to die in 12 seconds or is 13 seconds ok.

    ----------------------------------------------------------------------------------------------------------

    So as everyone gears up and things start dying quicker, you will have to shift down the graph to the point where you get the most bang for your buck.
    (0)
    Last edited by Judge_Xero; 12-25-2014 at 04:52 AM.
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