The only skill I can for sure say I want put in the game at some point is Refresh. Everything else I won't speculate on, I'll leave that to the pro's. If this means putting in a RDM somewhere down the line, sweet. If we won't ever see a RDM then give us a Refresh please! We have goad, now can we have a Refresh?!
I actually really like this idea. Non-magic classes are in desperate need of more utility and the ability to actually become a backup healer when cross-classing cure (and there is nothing to tank) is fantastic utility.
Paladins in the western version of FFs most of the time are called just Knight in the JP version.
Lol seriously? WAR is fine as it is, we certainly don't need to get our possible combos reduced. PLD is just ridiculous.no thanks...warrior has 3, and its just as boring...its still a 1-2-3 combo, with a different set of buttons, feels clunky and bloated, warrior could do with a little fat trimming off it imo, pala has riot blade combo, i guess they could add an extra move to the end of that, some kinda aoe finisher would be cool...but filling a job with junk for the sake of it is pointless...pala is in a great spot at the moment
I want to see:
WAR:
Final Parry: Increase parry chance to 100% for 15sec (60sec CD)
Magical Counter: Reduce magical dmg taken by 50% for 10sec (60sec CD)
SMN
Levi-egi: Full AOE-dmg pet
Ramuh: suport pet (SKills: 1 target magical dmg + party dispell + Magical Barrier to reduce party mag dmg )
AND increase Ifrit basic atack to 160 potency
SCh:
Leech II: Party Dispell
Succor II: potency 600 Barrier and HoT of 100 potency while the barrier its up
Whm:
Arise: Mass resurection
Healing Tree: Summon a healing tree for 10 sec with HoT 120sec CD
DRG: dragon pet / BRD: healing song, like the one from his lv50 quest
PLD: Ligh Oath: HoT of 40 potency for the PLD and 10 for Party members.
*Sword Oath: add holy dmg to auto atack for all party members.
Phoenix Down: Insta res a party member (CD 180 sec)
Last edited by Valoiz; 12-25-2014 at 01:07 AM.
CNJ/WHM: I'd like a 30-60 second ability that doubles the effect range of the next AoE spell cast.
It doesn't matter if they're in a good spot now, it's about making the class feel further along and actually adding abilities that contribute to feeling like the job is more complete in the expansion.no thanks...warrior has 3, and its just as boring...its still a 1-2-3 combo, with a different set of buttons, feels clunky and bloated, warrior could do with a little fat trimming off it imo, pala has riot blade combo, i guess they could add an extra move to the end of that, some kinda aoe finisher would be cool...but filling a job with junk for the sake of it is pointless...pala is in a great spot at the moment
Also Warrior's combos are fine, managing their debuffs like DPS manage their DoTs/Debuffs is part of what makes the class desirable to play for some people.
I hope MNK get a nice 10 (or 15) minute skill at lv 60
Something like this
Also we would get more than 2 skills. There are not only the skills from the job quests lv 55 and lv 60, but also class skills and class traits.
Last edited by Felis; 12-25-2014 at 02:27 AM.
You can't really have that. A skill with such a massive cooldown need to be extremely strong to be worth it. If you make it too strong you need to balance encounter around it. if you do then people will need to wait 15minute in between wipe.
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