Quote Originally Posted by Zumi View Post
If paladin does get a 2nd combo it has to be a non enmity combo. I pretty much can't do my 1-2-3 combo when warriors are main tanking (i.e. they just provoked the boss for tank swap mechanic).
I would love to have something similar to OVERPOWER - but not as snappy as to maintain balance. Make it part of a separate combo chain like MAIM.

Enhanced Flash II - Increases range of FLASH to 8y

Full Parry - Chance to counter for critical damage after successfully blocking an attack. - Proc rate based on parry stat.

Enhanced Cover - absorb % of magical damage of the targeted player. Or make a skill separate from Cover but share the same cool down; let's call it Phalanx.

Shield Charge (gap closer) - Charge at enemy reducing their accuracy for X seconds. Cannot be used inside 8y. Possibly locked to Sword oath only?