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  1. #11
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The only skills we know to be coming are Leviathan and Ramuh pets for Summoner. Personally I'm hoping they aren't counted in the 'total' though and us SMNs actually get some new spells of our own to use. We can only have one pet out at a time so getting a new pet doesn't really count as a new skill in the way it would for other jobs...
    (2)

  2. #12
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    New summons. If jobs only get Two new skills (55 and 60) then at least one new Carbuncle for Arcanist. I know Shiva isn't a true Primal, but I will be a little upset if I can't have my Ifrit, Shiva, Ramuh triad, and I'm suspecting a Leviathan egi.

    If we get a new carbuncle, and therefore a new Fairy for Scholar, I'm not sure how I would want that to go. Since fairies are all off healers, I can't get my Ideal of a non chocobo tanking partner for my Scholar, So I can work on my Tank co-operation while solo. Maybe one with de debuffing skills?

    I wouldn't mind some sort of skill that made it worth it to swap in and out summons during a fight, but I can see why that probably wouldn't work.
    (1)

  3. #13
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)

    Monk:

    *Counterstance (55)
    *Spinning Attack (60). AoE with a short Stun effect?

    White Mage:

    *Tornado (55)
    *Flood (60)

    Black Mage:

    *Burst (55)
    *Meteorite (60)

    Bard:

    *Valor Minuet (55). Raises attack potency of all within hearing distance.
    *Carnage Elegy (60). Slows enemy attacks and increases casting time.

    Summoner:

    *Leviathan-egi (55). DPS/Support egi.
    *Ramuh-egi (60). Magic DPS/Saboteur egi.

    Warrior:

    *Scourge (55). A 3rd skill available when Infuriated. Paralyzes target.
    *Mighty Strikes (60). Doubles potency of combo attacks while under Defiance.

    Dragoon:

    *Super Jump (55). Removes enmity.
    *Drakesbane (60). AoE with STR down effect. Combo with Ring of Thorns.

    Scholar:

    *Helios (55). Saboteur-type fairy.
    *Modus Veritas (60). Doubles the effectiveness of the next Succor or Sacred Soil spell.

    Not sure what Ninja could get unless more Mudra are in the cards.
    (2)
    Last edited by Hayward; 12-24-2014 at 06:54 AM.

  4. #14
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I'd like to see Paladin get a legit heal spell and maybe another Cover-like ability. Maybe instead of holmgang which pulls an enemy near, an ability that pulls your ally near so you can better protect them.
    (0)

  5. #15
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Extend Paladin's Cover distance and/or let it block magic-bssed damage.

    Maybe even give Paladin a third combo skill for Riot Blade that does extra damage to undead enemies, i dunno.
    (0)

  6. #16
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hayward View Post
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)
    WTB Paladin Knights of the Round ability!
    Make it an upgrade to Hallowed Ground.
    Invulnerability AND double damage!
    (0)

  7. #17
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Paladin needs another 3 hit combo, warrior has 3 paladin only has 1.
    (1)

  8. #18
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I havent leveled a paladin yet but my question is should the PLD have some sort of super holy death ray/shield burst/bright sword type of skill that does good bit of damage? when i think of a pld i think of a holy warrior with holy powers that can cause damage...not just blind/aggro enemies
    (0)

  9. #19
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Prototype909 View Post
    Meanwhile Paladin 1-2-3 all the way to 50 and beyond yawn, alternate combo path please.
    This. So much this. Give PLD a dps combo.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  10. #20
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'd like to see Paladin get a skill which either annuls or severely reduces the damage from the next attack received. It would be immensely beneficial for the hard hitters in some fights. Also, an AoE Esuna/Leeches would be nice, or at the very least one which can remove more than one status at a time.

    As for Black Mage, they haven't really left much scope for adding things due to the very mechanics of the job. That being said, It'd be nice to see a new tier of fire/ice spells which could reduce the elemental resistance of the opposing spell. It could make for some interesting tactical choices at the very least.
    (0)

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