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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jaykos View Post
    Paladins need auras as a permanent switchable party buff

    Say

    Devotion Aura - Increase the parties defence

    Resistance Aura - Increase the parties magic defence

    Retribution Aura - Holy damage to any enemy that strikes a party member

    Concentration Aura - All party members lose 35% less casting time when damaged.
    You'd need to give something as powerful to WAR and DRK then as well. SE doesn't want another "x job GTFO" situation like it was with WAR back in 2.0 and DRG in FCoB before 2.45. We don't even have a paladin in the game, considering PLD is Knight in Japanese.
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,488
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sove92 View Post
    We don't even have a paladin in the game, considering PLD is Knight in Japanese.
    So? We're not in Japan...
    (1)

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Sove92 View Post
    You'd need to give something as powerful to WAR and DRK then as well. SE doesn't want another "x job GTFO" situation like it was with WAR back in 2.0 and DRG in FCoB before 2.45. We don't even have a paladin in the game, considering PLD is Knight in Japanese.
    Paladins in the western version of FFs most of the time are called just Knight in the JP version.

    Quote Originally Posted by AckersFury View Post
    no thanks...warrior has 3, and its just as boring...its still a 1-2-3 combo, with a different set of buttons, feels clunky and bloated, warrior could do with a little fat trimming off it imo, pala has riot blade combo, i guess they could add an extra move to the end of that, some kinda aoe finisher would be cool...but filling a job with junk for the sake of it is pointless...pala is in a great spot at the moment
    Lol seriously? WAR is fine as it is, we certainly don't need to get our possible combos reduced. PLD is just ridiculous.
    (0)

  4. #4
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    I want to see:

    WAR:
    Final Parry: Increase parry chance to 100% for 15sec (60sec CD)
    Magical Counter: Reduce magical dmg taken by 50% for 10sec (60sec CD)

    SMN
    Levi-egi: Full AOE-dmg pet
    Ramuh: suport pet (SKills: 1 target magical dmg + party dispell + Magical Barrier to reduce party mag dmg )
    AND increase Ifrit basic atack to 160 potency

    SCh:
    Leech II: Party Dispell
    Succor II: potency 600 Barrier and HoT of 100 potency while the barrier its up

    Whm:
    Arise: Mass resurection
    Healing Tree: Summon a healing tree for 10 sec with HoT 120sec CD

    DRG: dragon pet / BRD: healing song, like the one from his lv50 quest

    PLD: Ligh Oath: HoT of 40 potency for the PLD and 10 for Party members.
    *Sword Oath: add holy dmg to auto atack for all party members.
    Phoenix Down: Insta res a party member (CD 180 sec)
    (0)
    Last edited by Valoiz; 12-25-2014 at 01:07 AM.

  5. #5
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    A "Charge" for my WAR, please ç_ç
    (0)

  6. #6
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    All I want is my Simiam Trash for mnk back Miss that 9 hit combo and flashy
    (0)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,644
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I"ll have some fun with this.

    PLD:

    Holy Oath= MND attribute raises to current VIT attribute, halves max MP

    Reprisal=increase block rate and chance to reflects back dmg, mp cost, 2 min recast, 15 second duration (dif between vengeance is dmg dealt back is not guaranteed)
    --
    WAR:
    Rampage I'd say make it work in the same manner as Berserk, shared timers similar to trick/sneak attack having it be a defensive concept rather than an offensive one that leaves the user unable to act for 5 seconds.

    Skull Breaker (Heavy Swing+Skull Breaker) dmg based on effects on target which include "Fracture" "Storm Path" "Storm Eye" increases potency by 125 for each one active 375 potency attack? -no enmity potency from it- 100 TP use

    --

    BLM

    Burst: can only be used when thunder effect ticks, causes an AOE effect which deals 200 dmg and 30 DoT for 21 seconds. recast=3 mins

    Comet: unaspected dmg must be used with at least half MP left, effect is based on which form is used but must have 3 charges of said element recast=2 mins -charges are lost upon use of spell-
    Fire=300 AOE
    Ice=500 single target dmg

    --

    Maybe this for NIN

    NIN:
    Seal=ability to ante up ninjutsu in an attempt to execute a more potency version -recast 2 mins-
    -Basically you do the mudras, use the seal to lock it in, wait the 20 min timer and then you do it again but "ninjutsu" this time and the potency of the action increases as followed-
    Raiton=800 potency
    Katon=400 potency
    Hyton=unbreakable bind
    Doton=70 DoT for 24 seconds
    Suiton=Doubles dmg of sneak attack/trick attack
    Huton=increase effect from 70 second duration to 120 seconds

    Bukijutsu? ability to use mudras to offer additional effects to actions but it overwrites the effect of Kiss of Viper/wasp

    --
    But ya NIN is rather hard to think for, it will be interesting to see where they would go with that job but I"ll throw the two tanks and BLM out there since I do feel like it would enhance their game play aspects a bit.

    With PLD the idea is to make their curative abilities more viable but with a price and the block rate reprisal is just something taken from XI and even though WAR alrdy has something similar, PLD's main concept does seem to be based around time based dmg mitigation through their rather wide variety of dmg mitigation skills.
    (1)

  8. #8
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airget View Post
    Holy Oath= MND attribute raises to current VIT attribute, halves max MP
    I actually really like this idea. Non-magic classes are in desperate need of more utility and the ability to actually become a backup healer when cross-classing cure (and there is nothing to tank) is fantastic utility.
    (0)

  9. #9
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Airget View Post
    PLD:
    Holy Oath= MND attribute raises to current VIT attribute, halves max MP
    Quote Originally Posted by Verlyn View Post
    I actually really like this idea. Non-magic classes are in desperate need of more utility and the ability to actually become a backup healer when cross-classing cure (and there is nothing to tank) is fantastic utility.
    Mind isn't the problem with Paladin's healing potential. The majority of the healing potency comes from the Magic Damage stat on your weapon. Paladin has 0. Give them 400 Mind and they will be healing for 300 instead of 200.
    (0)

  10. #10
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Dragoon jump into the sky ( offscreen ) and place marker like you do with flame arrow for where he smashes down from above.
    (0)

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