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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Akiza View Post
    Shiva is a Elder Primal where you even paying attention to the story.
    Shiva is not a elder primal and not a primal. She is a legend. In the legend she was mortal and a citizen of Ishgard. She gave her body to a dragon and became the first heretic. For the Ishgardian she is a witch, for the heretics she is a saint.

    Quote Originally Posted by LlenCoram View Post
    Simian Thrash anyone? I'd like that back.
    Yes
    Simian Trash or Hundred Fists I want to see back for MNK ^^
    (1)
    Last edited by Felis; 12-25-2014 at 07:24 AM.

  2. #2
    Player
    Juroko's Avatar
    Join Date
    Dec 2014
    Posts
    9
    Character
    Bagga Aksoy
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Honestly, for White Mages I would prefer more means to help conserve or regain MP along with providing important utility. Scholars never seem to worry about MP and have been dwarfing White Mages in every aspect. As such, here are my Skill wish list.

    Stone 3 with a twist. Rather than just be another damage skill, have it provide a minor stone skin on the user when cast. Nothing major, just something as a means to add some personal mitigation while helping during a DPS crunch.

    Osmosis: White mages need a quick way for MP recovery. Relying on saint's shroud in a long fight is never good and having to throw out heavy heals and raises can drain you fast. Could make it water based with a simple dmg to mp formula.

    Reraise: The ultimate back up that can help people learning the ropes or just to give someone a second chance in case of the worse. Make it out of combat only to prevent abuse, and maybe even a moderate cooldown so the user must choose who to give the reraise to.
    (2)

  3. #3
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I like the reraise idea. Make it so it can only be cast on another party member, not self. And make the cool down probably around 7-10 minutes, only outside of battle, and only able to be cast one one party member at a time. For ex. If someone in the party has reraise cast on them, even if they don't die, whm cant cast it while it applied on another, even if cooldown timer is full again. Would make for good strategy. Maybe make it that it takes a portion of the mp for whm and that mp is not able to be used while reraise is active. Almost like having a charge on your bank account. Even though money has not been taken out yet, that money is unavailable to you until its processed....
    (0)

  4. #4
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)

    Monk:

    *Counterstance (55)
    *Spinning Attack (60). AoE with a short Stun effect?

    White Mage:

    *Tornado (55)
    *Flood (60)

    Black Mage:

    *Burst (55)
    *Meteorite (60)

    Bard:

    *Valor Minuet (55). Raises attack potency of all within hearing distance.
    *Carnage Elegy (60). Slows enemy attacks and increases casting time.

    Summoner:

    *Leviathan-egi (55). DPS/Support egi.
    *Ramuh-egi (60). Magic DPS/Saboteur egi.

    Warrior:

    *Scourge (55). A 3rd skill available when Infuriated. Paralyzes target.
    *Mighty Strikes (60). Doubles potency of combo attacks while under Defiance.

    Dragoon:

    *Super Jump (55). Removes enmity.
    *Drakesbane (60). AoE with STR down effect. Combo with Ring of Thorns.

    Scholar:

    *Helios (55). Saboteur-type fairy.
    *Modus Veritas (60). Doubles the effectiveness of the next Succor or Sacred Soil spell.

    Not sure what Ninja could get unless more Mudra are in the cards.
    (2)
    Last edited by Hayward; 12-24-2014 at 06:54 AM.

  5. #5
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hayward View Post
    Job Abilities I'd like to see for 55 & 60:

    Paladin:

    *Knights of the Round (55). A 2nd AoE would help a lot (and yes I do know it was single-target in XI)
    *Atonement (60). It would be great if this were the 3rd part of a 2nd combo sequence where enmity affected potency. (Maybe connect it to Riot Blade?)
    WTB Paladin Knights of the Round ability!
    Make it an upgrade to Hallowed Ground.
    Invulnerability AND double damage!
    (0)

  6. #6
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I'd like to see Paladin get a legit heal spell and maybe another Cover-like ability. Maybe instead of holmgang which pulls an enemy near, an ability that pulls your ally near so you can better protect them.
    (0)

  7. #7
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Extend Paladin's Cover distance and/or let it block magic-bssed damage.

    Maybe even give Paladin a third combo skill for Riot Blade that does extra damage to undead enemies, i dunno.
    (0)

  8. #8
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    I havent leveled a paladin yet but my question is should the PLD have some sort of super holy death ray/shield burst/bright sword type of skill that does good bit of damage? when i think of a pld i think of a holy warrior with holy powers that can cause damage...not just blind/aggro enemies
    (0)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Paladin needs another 3 hit combo, warrior has 3 paladin only has 1.
    (1)

  10. #10
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'd like to see Paladin get a skill which either annuls or severely reduces the damage from the next attack received. It would be immensely beneficial for the hard hitters in some fights. Also, an AoE Esuna/Leeches would be nice, or at the very least one which can remove more than one status at a time.

    As for Black Mage, they haven't really left much scope for adding things due to the very mechanics of the job. That being said, It'd be nice to see a new tier of fire/ice spells which could reduce the elemental resistance of the opposing spell. It could make for some interesting tactical choices at the very least.
    (0)

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