Never understood when after a successful run, people complain about how someone plays.
"Yay! We did it! No one died! We were awesome! EXCEPT FOR YOU DPSING HEALER!!! GRRR!!!" Just never made sense to me![]()

Never understood when after a successful run, people complain about how someone plays.
"Yay! We did it! No one died! We were awesome! EXCEPT FOR YOU DPSING HEALER!!! GRRR!!!" Just never made sense to me![]()

For every person yelling at you there's like 20 who love you for it. I've had a person yell at me for dpsing in the same run he was complaining it was taking too long to clear... Some people just like to complain.
With random groups I usually feel it out in the first pull or two then usually go to town once I feel comfy with the tanks damage intake. Runs with my FC... The tank knows he's getting three lustrate a per minute and whatever else Selene picks up lol. (I'd never really let them die but I'm not telling my FC tanks that... Gotta train 'em otherwise they get lazy and stand in stuff lol.)

Abuse of the Vote Dismiss function like this is absolutely disgusting. It is my main problem with the existence of the system. While I have only been kicked once myself, I cringe every time it passes on someone else for a stupid reason.
I can't share much that everyone else hasn't already said, other than my personal experience. The closest I've come to this mindset was when the other healer told me to get out of Cleric Stance at the beginning of Dhorme Chimera (the safest part of the battle). If nothing is going wrong, it shouldn't be a problem. Honestly, I usually find the opposite to be true. People usually expect me to dps. There have even been times where I have dpsed too much and let the tank die on big pulls, and nobody says anything as we move on.
Weird bard.
I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?
You don't need heals if the entire group of enemies is stunned.I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?

Yup probably just old school...I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?
The highest dps per second on AOE packs comes from a WHM. You want them dpsing. If you pull so much that the WHM has to heal exclusively and you don't have a good AOE dps class (like BLM) you are actually slowing down the run and being inefficient. In content that I feel is tough for my skill level I don't dps as much. For instance I'm still learning SCOB fights so I don't dps there much but in things like EX primals and T5 I do during the phases I know I can dps without any issues.
This heavily depends on your DPS. It's pretty common in this game to see big spike damage, which is mitigated primarily through managing small pulls. If you don't have the right DPS composition, big pulls are pointless and a significant waste of time due to the risks involved. For example, with the old Brayflox SRs, what good is it to bleed a healers MP dry and risk wiping by mass pulling with a MNK and DRG? Likewise, it also depends on your tank and their own capabilities/gear. If they wouldn't survive large pulls, but can survive the intended small group, chances are there's going to be open opportunities for the healer to throw out some DPS to speed things up (due to how spike damage works here).I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?
If a healer has the time (or necessity) to DPS, it's not exactly saying that anyone is doing their role wrong. It's just that the content isn't designed for healers to have zero downtime and must spam heals every second they're in combat. Healing isn't as mindless as 1-2-3 or overpower spam, though admittedly there are many times that it is mindless to heal. Some people need those small periods of downtime, which in some content could be because they need to manage their MP.
Also the idea of pulling more because your healers are bored is NOT old school. Old school is the use of CC or very small pulls simply because your healers wouldn't be able to outheal the damage from more than the minimum. Pulling more (see Speed Runs) didn't really emerge as common until Burning Crusade in WoW. There were some cases of such stuff before that time, but it was because the content itself was designed to be that way or the group heavily outgeared it. Maybe that's just showing that I'm old school if that's the case though. /shrug
In most 8-man content, there is more or less a rote script to the battle. If you have the fight memorized as a healer, you'll know when you will need to heal, when your MP needs to be conserved, and when it is safe to throw out other spells.I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?


The thing is: pretty much all 4-man content at this point isn't tough combat. Franky, you'd have to pull 7+ mobs to keep me really engaged on just healing. HM primals no longer qualify either. The lower coil turns, a couple of the Ex's, etc. None of it is really hard for experienced healers with moderate ilvls.I don't agree with the healer dps'ing. I'm a tank and in advanced 8 man content, I don't want to see healers dps'ing at all. Your reflexes have to be on the ball all the time as a healer in tough content. If a healer is dps'ing in 4 man content then obviously I'm not doing my job properly. I should be pulling enough mobs to keep the healer engaged in his primary duty to heal the group.
Maybe I'm just old school?
I can also say after doing so much of the content, I often know when the damage is coming and know almost done to the seconds when I need to switch back and get ready to heal. I appreciate the tactical aspect of the healer more than I do mashing the Cure II button. Let me DPS, please.
Lol, healers run the show anyway.
No need to ask the tank for damn thing. As long as que times remain instantaneous I'll play however I please, and that includes out DPS'ng the bard in most instances.
; )
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