Have you not read other parts of this thread I've made other posts. Healer not my main job not even a secondary, if I want to dps I will stay on my dps job. I will throw out few spells but not spamming holy which seems like this thread turned into.
The fact that the quests related to that screenshot ultimately resolve into a need for occasional butt-kicking was why I said that it was appropriate. There are healers out there that just want to heal, bards out there who only want to DPS and never sing songs, and melees out there who don't want to cut into their DPS by using any of their utility abilities even when they are appropriate. Folks can choose to play their job however they want, sure, but they may not be playing their job to its full capacity. That's okay in most situations-- most groups are over-geared for most of the content in this game now. But if you've ever seen a boss enrage at 1% because the DPS was just a smidge too low, you'll know that you'll end up kicking yourself for not throwing in a little DPS when you could. Folks who main healers and want to do honestly difficult content at an appropriate item level can really help their parties by contributing all that they can, not just heals.
I don't care if it's your main, second, or last priority; if you play a class with anyone other than your friends/FC, you should be trying to play it properly. The only reason you should be standing around not casting something is if you are worried about MP.
Please note, standing around... if nobody dies, you are not a BAD healer. You are simply a lazy one. You are the equivalent of the one-macro bard or monk. You do not deserve berating or party-kicking, you just don't deserve commendations.
The question is if you are ok with being just adequate. If so, then you can continue being just that. Just as there are Tanks that will never use CDs, DPS that don't use any of their cooldowns, there are healers that will never DPS.
And that's fine for most of the content in this game. When I heal there are situations where if I don't throw down some DPS I could potentially fall asleep. Healing is definitely the easiest job in 4-man content, no questions asked. However, there are situations outside of 4-man content where it's not so easy to do the switch between healing and DPS.
Ehhhhh yes and no. Healing is easy if the party knows what it is doing overall. If people are new and/or people are under-geared, healing turns into a nightmare. So yes, it can be the easiest job, but it can also be the hardest. It swings wildly from one extreme to the other because it's the one job that's most dependent on the rest of the party doing what they need to do.
Tank undergeared = taking a shit-ton of damage
Tank new = not utilizing CDs for certain mechanics
DPS undergeared = mobs take 10 minutes to die
DPS standing in every AOE = welcome to MP starvation
This all the way.Ehhhhh yes and no. Healing is easy if the party knows what it is doing overall. If people are new and/or people are under-geared, healing turns into a nightmare. So yes, it can be the easiest job, but it can also be the hardest. It swings wildly from one extreme to the other because it's the one job that's most dependent on the rest of the party doing what they need to do.
Tank undergeared = taking a shit-ton of damage
Tank new = not utilizing CDs for certain mechanics
DPS undergeared = mobs take 10 minutes to die
DPS standing in every AOE = welcome to MP starvation
Hi.
This post made me cry a little inside.
Does WHM not get DPS skills? (Stone, Aero, Holy, Cleric Stance).
Not using these when the opportunity arises just means that you are not utilizing your toolkit.
If you're saying that healers got DPS capability to "finish a mob off" then you are kidding yourself.
If a healer (even one that pushes out high DPS) is pulling hate off the tank before the actual DPS classes are - then there is a bigger problem at hand, and in fact a healer who helps kill the mobs faster would actually be doing some good for the party, when a tank can't hold hate properly. It is in the healer's best interest to kill the stuff quick - as it is saving a lot of healing.
In addition to this, WHM's using Holy is not just DPS but it is also huge mitigation. 3x Stuns for a couple of seconds each is a huge amount of time for the trash mobs to not be hitting the tank.
Now the reason you would have been "kicked from an alliance" for a PW kill in FFXI was because casting spells on a mob gave the mob TP. Therefore the attacks you casted on the boss would want to be worth the TP feed.
This game does not have that mechanic.
I play a DPS, but as a DPS I also have supportive raid-wide skills (some glaring examples are things like Mantra, Goad, BRD songs etc). My job is a DPS, so you're saying that I shouldn't be using these skills because it isn't pushing my DPS?
Furthermore, if I am a Tank, would you expect me to NOT push as much damage as I could - or if a Paladin, NOT cast Stoneskin occasionally to help people out?
This concerns me, especially for the sake of your future raid buddies (since I am one to assume that you aren't actually doing raid content with this mentality).
Last edited by Altena; 12-25-2014 at 04:26 PM.
"Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that.Ehhhhh yes and no. Healing is easy if the party knows what it is doing overall. If people are new and/or people are under-geared, healing turns into a nightmare. So yes, it can be the easiest job, but it can also be the hardest. It swings wildly from one extreme to the other because it's the one job that's most dependent on the rest of the party doing what they need to do.
By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc.
In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
More than simple healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us."
- E-Sumi-Yan, Guildmaster of the Stillglade Fane. -
In other words, you do everything and anything you can to help the party. If that means adding some DPS here and there, it's part of the job.
Last edited by Kiroh; 12-25-2014 at 04:34 PM.
You're telling people to do the minimum? I see laziness.
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