Quote Originally Posted by DonkeyPooh View Post
snip
As much as I'd want to agree, I won' allow myself to be blind regarding the major flaws of WAR back then. IB had no mitigation buff, and while communication about it to prevent overhealing was appreciable, WAR were next to incapable of tanking T5, and would have been utterly unable to tank T9, and maybe any of the new Coil (T10-13) due to high damaging skill happening far too often to throw vengeance for all of them. During the 2 month period before the WAR revamp, finding a group for coil was nearly impossible as a WAR. Now they just ask you to OT at most, if they even bother to make the distinction.

WARs would have worked properly as meat bags if they had had like +40% hp instead of +25%, and something like +30-40% heals to make up for the "no defensive CD" thing. Numbers may be a bit high, but when you have no mitigation options, you have to truly make up for it, and 2.0 were simply unable to do that.