

If you're paying for a carry, then this isn't necessarily true. A lot of people insist you die in the beginning to reduce the chance of a wipe.Because this isn't a service from one player (or generally group in this case) to another player. The person paying is contributing just as much as the person being paid. Rather than being like selling an item, a more accurate analogy would be trading an item for another item of equal value, and then on top of that charging the player you traded with for having facilitated the trade to take place. If it's an even trade, then you shouldn't have to charge on top of that.
If you're paying and you contribute actively to the fight, then I agree with you 100%.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.





Not necessarily. When my static carries someone completely clueless about the mechanics, we ask them to die at the beginning (mostly this gets done in T5). Most carry parties I see for T9 are either "eat the wall at the beginning" or "learn till 47% then eat the wall". There's a lot less chance of a wipe that way.Because this isn't a service from one player (or generally group in this case) to another player. The person paying is contributing just as much as the person being paid. Rather than being like selling an item, a more accurate analogy would be trading an item for another item of equal value, and then on top of that charging the player you traded with for having facilitated the trade to take place. If it's an even trade, then you shouldn't have to charge on top of that.
Well, if they're not taking part, then they're not getting the run they paid for. Better to wipe than to fail to complete the very thing you're being paid to complete.Not necessarily. When my static carries someone completely clueless about the mechanics, we ask them to die at the beginning (mostly this gets done in T5). Most carry parties I see for T9 are either "eat the wall at the beginning" or "learn till 47% then eat the wall". There's a lot less chance of a wipe that way.

Most of the time they don't actually contribute, they typically watch. In the event that they do participate they are just paying for a successful run + Drops. Even in real life, people sometimes buy services and they themselves contribute but they pay to have things done right. Selling runs is very akin to real life practices. There is literally nothing "Disatasteful" about it. People who are of that line of thought don't really understand someones reasoning or purpose for doing so, which I find rather naive.


I've been stealing people from the PF in Adamantoise for free t9 carries because I need the soldiery. If you're trying to sell, too bad :<


While people are free to charge what they like for runs (and while people continue to charge obscene amounts of money, I'm staying well away from the merc scene), it's all about supply and demand. The prices are only so high because people are willing to pay. Like everything, unless people vote with their wallets nothing is going to change.
I would buy the shit out of T9 runs for convenience sake if I didn't have to fork over a small house worth of gil every time.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.


If people can sell it, and there are people willing to buy it, well then it's going to happen.
Deal with it.
Sounds like mafia activity or something.
I'm not quite sure how teaching got into the discussion here. I suppose that would be another possible reason for seeking help with a run, but it's clearly unrelated to the reason I posted about.That makes no sense at all. Why pay seven people to teach you when you can just get into a learning party in PF?
Even if the person buying the run knows the fight better than anyone else on the server and is the best player in the group, they'd still need seven other people to run it with them. The issue I posted about was difficulty finding those other seven people, not any difficulty with their own part of it.
Now, realistically, the people who are having trouble finding groups and are limited to only as many runs as they can afford to pay for, are unlikely to get a chance to become the best on their server. But that doesn't indicate that needing a group is the same thing as needing training. Those are two completely different things (even if at times they might occur in combination).
Last edited by Niwashi; 12-25-2014 at 03:23 AM.
I think buying runs is pretty silly, might as well just not play the game. That said, I wouldn't mind people buying runs if it wasn't for the feeling I get that the gil for buying it mostly comes from RMT. So if my hunch is right, the more runs being sold means the more RMT being used around, means more spam and cheating to live with for me![]()
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