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  1. #1
    Player
    Avatar de Ephier
    Inscrit
    septembre 2013
    Messages
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machiniste Lv 70

    Please do something about the Mudra lag!

    I know during one of the previous live letters Yoshi said it was not on top of the list of things to do (2.5 and expansion coming up, very understandable) and they would get to it eventually, but the NIN is already here, and in my opinion (for what ever that is worth) it is broken and not in a good way. I really like the NIN class in itself, but the lag on the mudra actions makes it very upsetting to play. This issue is also not just people with high latency either, some people with low ping (50-) have reported the same things.

    I have tried just about everything I can think of to alleviate the issue such as changing DNS servers, 3 different proxies (VYPR, WTFast and battleping), and I just cannot seem to get rid of the problem. I am not saying it is entirely on SE, because some people do indeed have lag issues, but I cannot think of any other ways I myself can remedy the problem.

    I do not know if it would require a complete overhaul of the mudra system, or just some tweaks in the way the server accepts packets, but can we please have this issue revisited?
    (22)

  2. #2
    Player
    Avatar de HakuroDK
    Inscrit
    septembre 2013
    Lieu
    Ul'dah
    Messages
    2 052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Pistosabreur Lv 90
    This has been a problems for Monks like myself who have attempted to macro every position ability to the same key since launch.

    I stopped doing that when I realized it would likely never be fixed.
    (0)

  3. #3
    Player
    Avatar de Laraul
    Inscrit
    novembre 2011
    Messages
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiateur Lv 70
    What is Mundra lag? Can you please explain how it's lagging?
    (0)
    Dernière modification de Laraul, 23/12/2014 à 07h20

  4. #4
    Player Avatar de Jynx
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    4 964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Occultiste Lv 100
    Citation Envoyé par HakuroDK Voir le message
    This has been a problems for Monks like myself who have attempted to macro every position ability to the same key since launch.

    I stopped doing that when I realized it would likely never be fixed.
    Sadly Ninja has no luck with this. Manual input spikes around even on good connection. One cast it's fast next is so slow I screw the mudra up.
    (3)

  5. #5
    Player
    Avatar de Metabug
    Inscrit
    septembre 2013
    Messages
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Chevalier noir Lv 60
    Citation Envoyé par Jynx Voir le message
    Sadly Ninja has no luck with this. Manual input spikes around even on good connection. One cast it's fast next is so slow I screw the mudra up.
    I do 3-hit mudras in 2-2 way.
    First->Second -> Wait for Second to be mid-cast -> Third->Finisher.
    While I may be losing 1/4-th of second, at least my mudras never fail.
    (2)

  6. #6
    Player
    Avatar de electricblues42
    Inscrit
    aot 2013
    Messages
    35
    Character
    Beliskner Zephyrlord
    World
    Gilgamesh
    Main Class
    Maître d'hast Lv 50
    Mudras don't always (or ever honestly) go off at the same time. They are supposed to be a .5 second, but most times its between .75-1.5 seconds. And the real problem is it is NEVER consistent. If it was always 1.5 I could manage this. But usually it is .75 on one then 1.0 on another then .75 on the last, making the combination incredibly hard to hit in the GCD as it was intended to be done.

    Yoshi P's answer was incredibly dismissive and pissed me off quite a bit. It's not all on our, the users, end. SE's servers are crap and they should know better than to create a class that requires servers that are actually working well.
    (10)

  7. #7
    Player
    Avatar de Nalien
    Inscrit
    octobre 2012
    Messages
    3 784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Maître d'hast Lv 64
    This isn't even something unique to Mudra, it's simply more noticeable with Mudra.

    I've had plenty of instances on Monk where my combo gets interrupted because, for example, I hit Twin Snakes and the animation goes half off before deciding I didn't actually hit it. Same thing happens with abilities too, I'll be weaving Jumps between GCDs and I'll go up before returning to my original place with the game telling me "No, sorry, you didn't actually use Jump".
    (9)

  8. #8
    Player Avatar de kidvideo
    Inscrit
    septembre 2013
    Messages
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcaniste Lv 80
    Yeah, the mudra lag is pretty bad at times. I've also regular ability lag too... combos that never follow through. Bunny ears really lowers the dps output.
    (1)

  9. #9
    Player
    Avatar de Krindor
    Inscrit
    juin 2014
    Messages
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Maraudeur Lv 67
    The mudra lag really makes NIN unreliable as it can screw up and give you a 20 sec where you don't have Huton up and you don't even gain anything. I've had times where I did the mudras for Suiton but ended up with the first half of the animation being a raiton meaning I performed it right but then it says error that ninjutsu didn't activate and I've already started the other skills so i get a nice rabbit on top of my head instead of the suiton it was supposed to be.
    (1)

  10. #10
    Player
    Avatar de Dotsusama
    Inscrit
    juin 2013
    Messages
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Guerrier Lv 60
    A temporary solution would be to just implement a shorter cooldown if you mess up a combo -- like 5 seconds or something -- instead of it sharing the same 20 seconds whether you make the combo or beef it.
    (3)

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