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  1. #1
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The original "holy trinity" term didn't refer to roles anyway, it referred to three specific classes in the original EverQuest - Warrior, Cleric, and Enchanter. The idea was, even by the time the first expansion came out, those classes were so good at what they did that you needed them to form any group, and other classes were just sort of...there. Remember that in the EQ days you needed a group to do anything at all.

    The OP is somewhat right though, in that Warrior was a tank, Cleric was a healer, and Enchanter had the best crowd control. Again, because you needed a group for everything because even regular mobs were very difficult to grind for EXP, you also needed someone to perform crowd control functions in all of them. Of course there were more pure DD classes, but the "holy trinity" is what you needed to get things done.
    (1)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Tsukino View Post
    the "holy trinity" is what you needed to get things done.
    Yes, something so few gamers seem to grasp is that the idea of a group murderkilling 10 mobs at a time is a newish concept that only really got steam in 2004. "AE Farms" from EQ not withstanding.
    Back in the old days, TWO mobs could potentially wipe your entire group if you didn't have crowd control of some kind. It forced players to get creative if they didn't have those roles, but in general just involved 5 dudes sitting at the entrance to a dungeon waiting for one of the Holy Trinity to go LFG while dodging trains from people who tried to go without one. They fixed it, since making 9 of your 12 classes almost completely pointless if the other three weren't there was stupid, but for a time...it was rough.
    I played a cleric so I never wanted for groups mwahahaha.
    I'd say players today are "spoiled" but...honestly I'd never go back, and there's a reason changes were made.
    Hybrid sounds like an interesting concept, though. I'm glad they're taking the time to hammer it out since it's really hard to make a jack-of-all-trades class.
    (2)