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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Suggestion to Dev add Controller Role

    The Holy Trinity was originally Controller, Healer and Tank because Dps was a given. Like tanks and healers Bards have a permanent slot in end game raids because of the utility they bring taking pure dps spots. I suggest adding a Controller Role and putting the Bard, Summoner and Machinist in that role.
    (2)

  2. #2
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    The only game that I know of with a Controller role is DCUO, and while supposedly being crowd control specialists, they were turned into group MP generators.

    We already have crowd control abilities scattered throughout all the classes, so there is little point in making that a focus. SE has already talked about adding a Support role instead.
    (2)

  3. #3
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Numenor1379 View Post
    The only game that I know of with a Controller role is DCUO, and while supposedly being crowd control specialists, they were turned into group MP generators.

    We already have crowd control abilities scattered throughout all the classes, so there is little point in making that a focus. SE has already talked about adding a Support role instead.
    Oh is that why there's extra dps slots in everything. 2 for Raids and 1 more for 4 man dungeon.
    (0)

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Akiza View Post
    The Holy Trinity was originally Controller, Healer and Tank because Dps was a given. Like tanks and healers Bards have a permanent slot in end game raids because of the utility they bring taking pure dps spots. I suggest adding a Controller Role and putting the Bard, Summoner and Machinist in that role.
    Never heard it described as "controller", rather as "support". Like Bards in FFXI or how paladins in WoW were shoe horned into during the Molten Core days. IIRC, the creator of Everquest said the original trinity was suppose to be tank, dd, and support rather than healer... which healers were a subset of.

    Seems only DCUO called it that like Numenor1379?
    (1)

  5. #5
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Magis View Post
    Never heard it described as "controller", rather as "support". Like Bards in FFXI or how paladins in WoW were shoe horned into during the Molten Core days. IIRC, the creator of Everquest said the original trinity was suppose to be tank, dd, and support rather than healer... which healers were a subset of.

    Seems only DCUO called it that like Numenor1379?
    A Controller in DCUO is not a support class. Without one all other players have extremely limited use of their powers and end up having to resort to weapon attacks. In addition Trolls were usually the second class in terms of Damage Output. Most groups always had a Troll or two (depending on content being run), but both Healers and Tanks couod and would be left off the roster. The system there was a Quartet instead of a Trinity.
    (0)

  6. #6
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    A support role is just there for the sake of it. You have a healer and any other cooldowns can be given to damage dealers. Support role just increase party sizes and have to be OP just to make them useful meaning if you don't have one you are screwed.
    (1)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    u can add controller : CC , debufs (think Red mage in FFXI , enchanter in EQ)
    support : bard / corsair in FFXI

    but none of that will happen , the trinity is here to stay , why? light party of 4....and forcing ppl to take support for full partys or riot :P and we know how many ppl like to play the support role
    (0)

  8. #8
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Warlyx View Post
    u can add controller : CC , debufs (think Red mage in FFXI , enchanter in EQ)
    support : bard / corsair in FFXI

    but none of that will happen , the trinity is here to stay , why? light party of 4....and forcing ppl to take support for full partys or riot :P and we know how many ppl like to play the support role
    Wrong, very wrong, it was stated a lot of times that this game was designed with 4 roles in mind, it's not controller tho, it's hybrid, Yoshi decided to delay it to keep the system simple for those new to MMOs.

    About the support role, Yoshi already said no, he wanted to implement an hybrid role later in the game, not support.
    (2)
    Last edited by Renik; 12-23-2014 at 05:07 AM.

  9. #9
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,133
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    The original "holy trinity" term didn't refer to roles anyway, it referred to three specific classes in the original EverQuest - Warrior, Cleric, and Enchanter. The idea was, even by the time the first expansion came out, those classes were so good at what they did that you needed them to form any group, and other classes were just sort of...there. Remember that in the EQ days you needed a group to do anything at all.

    The OP is somewhat right though, in that Warrior was a tank, Cleric was a healer, and Enchanter had the best crowd control. Again, because you needed a group for everything because even regular mobs were very difficult to grind for EXP, you also needed someone to perform crowd control functions in all of them. Of course there were more pure DD classes, but the "holy trinity" is what you needed to get things done.
    (1)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Tsukino View Post
    the "holy trinity" is what you needed to get things done.
    Yes, something so few gamers seem to grasp is that the idea of a group murderkilling 10 mobs at a time is a newish concept that only really got steam in 2004. "AE Farms" from EQ not withstanding.
    Back in the old days, TWO mobs could potentially wipe your entire group if you didn't have crowd control of some kind. It forced players to get creative if they didn't have those roles, but in general just involved 5 dudes sitting at the entrance to a dungeon waiting for one of the Holy Trinity to go LFG while dodging trains from people who tried to go without one. They fixed it, since making 9 of your 12 classes almost completely pointless if the other three weren't there was stupid, but for a time...it was rough.
    I played a cleric so I never wanted for groups mwahahaha.
    I'd say players today are "spoiled" but...honestly I'd never go back, and there's a reason changes were made.
    Hybrid sounds like an interesting concept, though. I'm glad they're taking the time to hammer it out since it's really hard to make a jack-of-all-trades class.
    (2)

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