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  1. #11
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Bishop81 View Post
    In the words of Yoshi-P,



    "Whining and complaining" should be seen as warning signs.

    That is the realest most self-aware image i've ever seen come out of an MMO developer's mouth, let alone put in text on a screen.

    I really wish this guy would direct the main FF titles as well, for gods sake they need the memo.



    But overall, i'd take fun, playable content over little character aesthetic changes any day. Clipping is annoying and nobody minds having a bit more ass, but honestly it's not that important.
    (2)
    Last edited by Edellis; 12-22-2014 at 11:17 PM.

  2. #12
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I for one wouldn't mind if they take time off from end game content and do a touch of work on the actual 1-50 (soon to be 1-60) content. Yes getting your first class/job to cap is fun and exciting. Unfortunately the other combat classes/jobs...not so much. For a game who's big selling point is only needing one character to do it all, they've certainly made it as un-fun as possible to do it. I actually rather make multiple characters to level jobs at this point because it's simply too painful otherwise.

    My suggestion is this, simply unlock the sidequests when on a new class. Just only allow the exp reward that way it limits the items and money coming into the economy. And when a quest is marked as done on a certain class it can't be turned in again on that class. That gives players on dps classes something else to do besides the same 5 leves for 5 levels at a time while waiting an hour for a dungeon run.
    (2)

  3. #13
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BreathlessTao View Post
    [*]body types - every individual of a given race is an exact replica of the other (save for height) in 2014....really?[*]tattoos - both for body and for face, also see hair styles
    These are the 2 things that are absolutly bothering me ATM.
    Really can't stand that everyone has the exact same body type. Even just a couple options would be a good start. Skinny, Thin, Medium, Muscular, Chubby.
    Almost every MMO i've played since 2009 has the possiblity to fully customize your character, including sliders for every face part and body part.
    (can't say it's not possible and honestly at this point would actually be pretty easy to implement since the height slider is already in the game, it's completely changing every bodyparts size. This hints towards the other body parts "sliders" already existing but just not available in our client. INB4 ps3 limitations with option to disable customized bodies for less dataflow.)

    Alittle more freedom on height would be nice as well.

    And addition of permenant tattoos on the body would be awesome.
    (2)

  4. #14
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Chiramu View Post
    You tell SE to spend some money? How can you not realise that SE work non-stop producing new content?
    Working non-stop is not enough when they've told us themselves that their dev team is pitifully small. They really should spend money on hiring more people. The same is true for better servers, which they've said they wanted to avoid spending money on. And they did avoid spending money on them, and gave us the housing subdivisions instead that people were complaining about because they're being treated as inferior residents.
    (2)

  5. #15
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Ok, so a few things.

    PS3 limitations. When that's the straight argument why features/content are not getting done - you know it's holding back development. So there's the answer to everyone wondering about that.

    Things "working fine as they are". Like I pointed out, something being used out of necessity - because that's the way it's been done, because there is no alternative, because it's "needed" one way or another in the game - is not equal to that something actually working fine. If it was fine, there would not be complaint threads about it which show up not only once but time and time again. It can be argued, sure, but the fact that it's argued about is a sign in itself that the given thing is not fine as it is.

    Discussed and never going to change. Clipping: a game has a race fully available for character creation, yet most of the gear fails to actually accomodate to its basic body features - that's really ok? Might as well have boobs poking through every chest piece, what's the difference? RMT: already way too abundant, already way too intrusive, already nothing's being done about it (eg. limit /tells to friend list, decline friend request AND blacklist with one click), we might as well have the convenience of mailing stuff to our alts at least.

    It's an MMO. Yeah, it should be social. Which would start at actually respecting first-timers, for example, in main scenario roulette, and not forcing them to skip in-gamecutscenes while at the same time expecting them to have watched all available 3rd party guides and know the fight blindfolded and backwards. Sadly, not the standard. Also, it is an MMO - and it is an RPG as well - which doesn't only mean being able to choose from tank/healer/DD.

    People want things to do? How about helping others out? Teaming up with them to get them through the story/quests/dungeons, to help them gear up faster, to teach them fights or crafting or gathering or whatever else - y'know, being social in the process? Yes, that needs certain designing as well, maybe a few changes. Actually reward the "teachers" for their time and effort so it's worth it for them. (See low level roulette right now, for example.) Alternatively, dump in the harder modes for dungeons/raids/trials - it's been said that what we get in game are the toned down versions, so it shouldn't be too difficult to add in the "originals" as well, having more challenges for those who are into such. With proper rewards, of course, so that it's actually motivating (hint: NOT the relic "quests").

    New content is fun, but more often than not it's relevant for a few months and then gets - no, not even old, just replaced. Exactly because of this pace of the dev team, which is actually probably quite punishing for them as well, since they are so few in numbers. The things I listed, however, are more general, more at the core of the game, meaning they'd be along for the long ride, as opposed to left behind and becoming obsolete.

    And no, these are not my things - maybe one or two that I've seen brought up less than once, but all the rest is only a compilation of what I see showing up time and time again. These are things that the community apparently wants enough to have them pointed out / discussed / argued, pretty much on a constant basis. I know that what's on this forum is not the entire playerbase, but it's what we (I) can go by, at any rate. SE could initiate a player poll, but there's no guarantee everyone would do that, either. So the forums really are the best resources for now, even more so because they do have a specific feedback-atmosphere in general.

    Far be it from me to belittle their work; nowhere have I said they don't work hard enough. In fact, even with all the hostility Yoshi and the team's been getting lately since the housing fiasco, I could never even be mad at them. I've been upset, perhaps disappointed, but I couldn't bring myself to diss them, I couldn't bring myself to hate on them, I couldn't bring myself to agree with people demanding their heads. Sure, I could leave the game - if I didn't like it. But I do, hence this quasi-desperation. You can't get emotional over something that you don't like, and I'm clearly emotional over this. Sure, anyone can leave at any given point. But indeed, if someone wants to leave, they do it quietly, they don't care to offer parting words, let alone any kind of feedback. It's not a solution to anything. It won't get your next raid more interesting, it won't get you have different options to dress your character in the next ilvl gear, it won't spark an idea to solve any specific issue at all. It'll only lead to SE noticing they're losing money on the game, which will be too late, and the next thing you know is that the game you've stuck with because you claim you like it is being shut down.

    So no, I'm not ignoring their hard work. But yes, I am saying they need to reach deeper into their pockets. Take a little look back at how many times we've been told "it would be difficult" / "hardware limitations" / "infrastructure limitations" / "the team is very small". Hearing these so often, while at the same time seeing several sites reporting how much profit SE has been making? I'm not sure it's wrong to react with shouting "SPEND SOME DAMN MONEY" at the screen.

    Again, just my 2 gil. But I like to think I'm making some sense at least.
    (3)

  6. #16
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I don't know about you but I consider QOL to be changes that help something that can be done currently to some extent but make it easier.
    While I'm not saying butt and other appearance changes wouldn't be nice (I'm sure lots of people would appreciate them), I wouldn't categorize them as QOL.
    So here's how I would reorganize your list:

    Non QOL: Either additions, visual bug fixes, or NEW feature
    • body types - every individual of a given race is an exact replica of the other (save for height) in 2014....really?
    • hair styles - being asked so much I lose count of it sooner than the Sabotender Emperatriz loses count of her needles
    • facial hair - see hair styles
    • makeup and facepaint - should not be the same, also see hair styles
    • tattoos - both for body and for face, also see hair styles
    • relic weapons - please find another way to keep old content relevant
    • conversation options - is bad enough that our PCs are completely mute, at least give us a few dialogue choices please
    • NPC relationships - I don't even mean romance, but roleplaying is more than just being tank/healer/dps
    • clipping - seriously, fix it (at the very least, for the love of Menphina, if you have races with tails and "weird" ears, have alternative versions of gear that properly accomodate to these)
    • those butts - yes, I went there, as they're also completely ridiculous in my opinion

    Somewhat QOL if it's just asking for actual small improvements (like asking for a mass desynth, for example, as it means not clicking 3x per item) but asking for a complete rehaul is usually beyond the scope of a QOL fix
    • housing - not even going into details, could use a complete rework
    • desynthesis - having to balance improving this, in a game that's built on a strong multi-class system is simply ridiculous
    • chocobo - skills, usage, training, coloring... pretty much a complete overhaul again, because none of these is fun
    QOL:Improvements on existing systems that make that system a little less annoying such as less clicking, or more information, or making things easier to find.
    The stuff that would actually show up in a QOL patch:
    • storage options - immense amount of stuff, insanely inadequate ways and space to store them
    • glamour system - the way it works, the availability of items, the restrictions
    • crafting materials - at the very least, move them from boss chests to side ones, replacing potions in dungeons
    • friend requests - why do we have to not accept once and then decline too to make it disappear?
    • inventory - not being able to reorganise when doing certain things because why exactly?
    • handling alternative characters - please let us send stuff to our alts, at least those on the same server
    • ordering lists - while several features were introduced to help organisation, the emote list, for example, is still completely random
    • duty registrations - can't be done while chocobo is summoned, withdrawn when summoning chocobo... why do we have the companion again?
    A QOL patch would be nice, but it'd be easier for them to focus on what to develop if we focus on actual QOL, not rehauls and non-QOL improvements.
    (3)

  7. #17
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Quote Originally Posted by BreathlessTao View Post
    RMT: already way too abundant, already way too intrusive, already nothing's being done about it (eg. limit /tells to friend list, decline friend request AND blacklist with one click), we might as well have the convenience of mailing stuff to our alts at least.
    I agree with 99% of your main quote, with the exception of the above one.

    SE/Yoshi-P is doing something about this. If you think it's easy...well it's not.

    Remember when they thought they could mass ban people for having RMT gil...when it was distributed to non-gil-buyers. They kept track of the gil, and it was distributed too fast, and a lot of people were banned that did nothing wrong...I just want to say and reiterate this is a very tricky hard, difficult, grossly misunderstood, thing and it takes time and effort.

    Then I shall say this, bash the RMT supporters (people that buy gil) instead of hating on Yoshida-san, and teams effort.

    Do some research and you may be surprised...

    -Tari
    (0)
    I am a winner, even though I sometimes fail.

  8. #18
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Linadae View Post
    I for one wouldn't mind if they take time off from end game content and do a touch of work on the actual 1-50 (soon to be 1-60) content. Yes getting your first class/job to cap is fun and exciting. Unfortunately the other combat classes/jobs...not so much. For a game who's big selling point is only needing one character to do it all, they've certainly made it as un-fun as possible to do it. I actually rather make multiple characters to level jobs at this point because it's simply too painful otherwise.

    My suggestion is this, simply unlock the sidequests when on a new class. Just only allow the exp reward that way it limits the items and money coming into the economy. And when a quest is marked as done on a certain class it can't be turned in again on that class. That gives players on dps classes something else to do besides the same 5 leves for 5 levels at a time while waiting an hour for a dungeon run.
    thisx1000000000000000
    (1)

  9. #19
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    Quote Originally Posted by Linadae View Post
    I for one wouldn't mind if they take time off from end game content and do a touch of work on the actual 1-50 (soon to be 1-60) content. Yes getting your first class/job to cap is fun and exciting. Unfortunately the other combat classes/jobs...not so much. For a game who's big selling point is only needing one character to do it all, they've certainly made it as un-fun as possible to do it. I actually rather make multiple characters to level jobs at this point because it's simply too painful otherwise.

    My suggestion is this, simply unlock the sidequests when on a new class. Just only allow the exp reward that way it limits the items and money coming into the economy. And when a quest is marked as done on a certain class it can't be turned in again on that class. That gives players on dps classes something else to do besides the same 5 leves for 5 levels at a time while waiting an hour for a dungeon run.
    This is just not true...

    F.A.T.E.S., Guildhests, and GC Leve's are also things you can do, you limit yourself by not doing these other viable, leveling options. Plus, you might learn something or some game mechanic from the Guildhests

    -Tari
    (0)
    I am a winner, even though I sometimes fail.

  10. #20
    Player

    Join Date
    Aug 2013
    Posts
    138
    Quote Originally Posted by Meshico View Post
    This is just not true...

    F.A.T.E.S., Guildhests, and GC Leve's are also things you can do, you limit yourself by not doing these other viable, leveling options. Plus, you might learn something or some game mechanic from the Guildhests

    -Tari
    I disagree with this. F.A.T.E.S., Guildhests, and Leves are often boring and inconsistent. There is no steady sense of progression chasing FATES, if your not a healer or a tank you have to wait for Guildhests for long periods of time, and you can only do so many Leves before you run out/die of boredom. At least with side quests you have some sort of story to play through and you get a consistent sense of progression as you move upwards from zone to zone.
    (0)

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