That is the realest most self-aware image i've ever seen come out of an MMO developer's mouth, let alone put in text on a screen.
I really wish this guy would direct the main FF titles as well, for gods sake they need the memo.
But overall, i'd take fun, playable content over little character aesthetic changes any day. Clipping is annoying and nobody minds having a bit more ass, but honestly it's not that important.
Last edited by Edellis; 12-22-2014 at 11:17 PM.



For a well written post, this sentence is a big fail, i have seen this argument in both sides of this and other discussions, which make clears that there's no real minority until the make an in-game poll.
These QoL changes are in some cases harder to implement than new content, because in term of code changing something will take more work than making something new. I agree in part with you, the new content the add so fast is just the same kind of content we already have since day 1, we rarely see brand new content.
About the QoL changes, some are impossible to implement, at least for now, and others are being fixed slowly.
Finally, you mentioned something very important, the EU servers, a lot of people who understand nothing about how internet works asked for this, and a big part of the cash shop income will be used for this, for something that will only please a number of players affected by lag who will not notice big changes, because the heavy lag most experience is caused by low quality ISPs.
Last edited by Renik; 12-30-2014 at 12:11 AM.
I for one wouldn't mind if they take time off from end game content and do a touch of work on the actual 1-50 (soon to be 1-60) content. Yes getting your first class/job to cap is fun and exciting. Unfortunately the other combat classes/jobs...not so much. For a game who's big selling point is only needing one character to do it all, they've certainly made it as un-fun as possible to do it. I actually rather make multiple characters to level jobs at this point because it's simply too painful otherwise.
My suggestion is this, simply unlock the sidequests when on a new class. Just only allow the exp reward that way it limits the items and money coming into the economy. And when a quest is marked as done on a certain class it can't be turned in again on that class. That gives players on dps classes something else to do besides the same 5 leves for 5 levels at a time while waiting an hour for a dungeon run.


I am a winner, even though I sometimes fail.

I disagree with this. F.A.T.E.S., Guildhests, and Leves are often boring and inconsistent. There is no steady sense of progression chasing FATES, if your not a healer or a tank you have to wait for Guildhests for long periods of time, and you can only do so many Leves before you run out/die of boredom. At least with side quests you have some sort of story to play through and you get a consistent sense of progression as you move upwards from zone to zone.

These are the 2 things that are absolutly bothering me ATM.
Really can't stand that everyone has the exact same body type. Even just a couple options would be a good start. Skinny, Thin, Medium, Muscular, Chubby.
Almost every MMO i've played since 2009 has the possiblity to fully customize your character, including sliders for every face part and body part.
(can't say it's not possible and honestly at this point would actually be pretty easy to implement since the height slider is already in the game, it's completely changing every bodyparts size. This hints towards the other body parts "sliders" already existing but just not available in our client. INB4 ps3 limitations with option to disable customized bodies for less dataflow.)
Alittle more freedom on height would be nice as well.
And addition of permenant tattoos on the body would be awesome.



Ok, so a few things.
PS3 limitations. When that's the straight argument why features/content are not getting done - you know it's holding back development. So there's the answer to everyone wondering about that.
Things "working fine as they are". Like I pointed out, something being used out of necessity - because that's the way it's been done, because there is no alternative, because it's "needed" one way or another in the game - is not equal to that something actually working fine. If it was fine, there would not be complaint threads about it which show up not only once but time and time again. It can be argued, sure, but the fact that it's argued about is a sign in itself that the given thing is not fine as it is.
Discussed and never going to change. Clipping: a game has a race fully available for character creation, yet most of the gear fails to actually accomodate to its basic body features - that's really ok? Might as well have boobs poking through every chest piece, what's the difference? RMT: already way too abundant, already way too intrusive, already nothing's being done about it (eg. limit /tells to friend list, decline friend request AND blacklist with one click), we might as well have the convenience of mailing stuff to our alts at least.
It's an MMO. Yeah, it should be social. Which would start at actually respecting first-timers, for example, in main scenario roulette, and not forcing them to skip in-gamecutscenes while at the same time expecting them to have watched all available 3rd party guides and know the fight blindfolded and backwards. Sadly, not the standard. Also, it is an MMO - and it is an RPG as well - which doesn't only mean being able to choose from tank/healer/DD.
People want things to do? How about helping others out? Teaming up with them to get them through the story/quests/dungeons, to help them gear up faster, to teach them fights or crafting or gathering or whatever else - y'know, being social in the process? Yes, that needs certain designing as well, maybe a few changes. Actually reward the "teachers" for their time and effort so it's worth it for them. (See low level roulette right now, for example.) Alternatively, dump in the harder modes for dungeons/raids/trials - it's been said that what we get in game are the toned down versions, so it shouldn't be too difficult to add in the "originals" as well, having more challenges for those who are into such. With proper rewards, of course, so that it's actually motivating (hint: NOT the relic "quests").
New content is fun, but more often than not it's relevant for a few months and then gets - no, not even old, just replaced. Exactly because of this pace of the dev team, which is actually probably quite punishing for them as well, since they are so few in numbers. The things I listed, however, are more general, more at the core of the game, meaning they'd be along for the long ride, as opposed to left behind and becoming obsolete.
And no, these are not my things - maybe one or two that I've seen brought up less than once, but all the rest is only a compilation of what I see showing up time and time again. These are things that the community apparently wants enough to have them pointed out / discussed / argued, pretty much on a constant basis. I know that what's on this forum is not the entire playerbase, but it's what we (I) can go by, at any rate. SE could initiate a player poll, but there's no guarantee everyone would do that, either. So the forums really are the best resources for now, even more so because they do have a specific feedback-atmosphere in general.
Far be it from me to belittle their work; nowhere have I said they don't work hard enough. In fact, even with all the hostility Yoshi and the team's been getting lately since the housing fiasco, I could never even be mad at them. I've been upset, perhaps disappointed, but I couldn't bring myself to diss them, I couldn't bring myself to hate on them, I couldn't bring myself to agree with people demanding their heads. Sure, I could leave the game - if I didn't like it. But I do, hence this quasi-desperation. You can't get emotional over something that you don't like, and I'm clearly emotional over this. Sure, anyone can leave at any given point. But indeed, if someone wants to leave, they do it quietly, they don't care to offer parting words, let alone any kind of feedback. It's not a solution to anything. It won't get your next raid more interesting, it won't get you have different options to dress your character in the next ilvl gear, it won't spark an idea to solve any specific issue at all. It'll only lead to SE noticing they're losing money on the game, which will be too late, and the next thing you know is that the game you've stuck with because you claim you like it is being shut down.
So no, I'm not ignoring their hard work. But yes, I am saying they need to reach deeper into their pockets. Take a little look back at how many times we've been told "it would be difficult" / "hardware limitations" / "infrastructure limitations" / "the team is very small". Hearing these so often, while at the same time seeing several sites reporting how much profit SE has been making? I'm not sure it's wrong to react with shouting "SPEND SOME DAMN MONEY" at the screen.
Again, just my 2 gil. But I like to think I'm making some sense at least.


I agree with 99% of your main quote, with the exception of the above one.
SE/Yoshi-P is doing something about this. If you think it's easy...well it's not.
Remember when they thought they could mass ban people for having RMT gil...when it was distributed to non-gil-buyers. They kept track of the gil, and it was distributed too fast, and a lot of people were banned that did nothing wrong...I just want to say and reiterate this is a very tricky hard, difficult, grossly misunderstood, thing and it takes time and effort.
Then I shall say this, bash the RMT supporters (people that buy gil) instead of hating on Yoshida-san, and teams effort.
Do some research and you may be surprised...
-Tari
I am a winner, even though I sometimes fail.
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