
Originally Posted by
Odowla
I think a hybrid system woyld be best.
Say, currency cap of ~25, item cost is also 25
Currency drops one at a time, but the item has a small chance of dropping. If it drops, however, still doing the dungeon or whatever content it is, drops no more currency.
This would allow you to get your item eventually, and also gurantee you want to do the content. Getting the drop? No more currency, but you got the item for this week, so you were done farming. Next week you didnt get it? okay, just do 10 more and you get the item, OR it drops, etc, but the # of item per week needs to be capped, or the problem of being done gearing occurs faster.