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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70

    Carbontwine/Carboncoat from WoD... Adopt the Shiva Ex dust drop method

    Unless it's too late, please use the Shiva Extreme dust drop method for this...

    So that you're guaranteed one twine or coat after a certain amount of runs.

    Put a cap of the number of "dusts" per week you can get, and make that number enough to buy a Carboncoat... Set "price" of Carbontwine higher, so you have to save up to buy one.

    Either use this method exclusively or mix it with an actual coat/twine drop that you can lot on...

    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...

    Edit: A more refined proposal below...
    Quote Originally Posted by Odowla View Post
    I think a hybrid system woyld be best.

    Say, currency cap of ~25, item cost is also 25
    Currency drops one at a time, but the item has a small chance of dropping. If it drops, however, still doing the dungeon or whatever content it is, drops no more currency.

    This would allow you to get your item eventually, and also gurantee you want to do the content. Getting the drop? No more currency, but you got the item for this week, so you were done farming. Next week you didnt get it? okay, just do 10 more and you get the item, OR it drops, etc, but the # of item per week needs to be capped, or the problem of being done gearing occurs faster.
    (12)
    Last edited by Nekodar; 12-22-2014 at 09:31 PM.

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Personally I like needing the items vs other people more.
    (2)

  3. #3
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nekodar View Post
    Unless it's too late, please use the Shiva Extreme dust drop method for this...

    So that you're guaranteed one twine or coat after a certain amount of runs.

    Put a cap of the number of "dusts" per week you can get, and make that number enough to buy a Carboncoat... Set "price" of Carbontwine higher, so you have to save up to buy one.

    Either use this method exclusively or mix it with an actual coat/twine drop that you can lot on...

    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...
    Do Coil then.

    /thread
    (12)

  4. #4
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Odowla View Post
    Do Coil then.

    /thread
    And get a 1/8 chance of winning the lot... And have no further chance until the next week... Get real.
    I don't see why you're against the idea of actually having guaranteed progress towards something.
    (4)

  5. #5
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Odowla View Post
    Do Coil then.

    /thread
    Yeah, cause doing coil is sooo much better... ST was annoying trying to get the weekly oils/sands/UAT, but at least you could try as many times as possible, unlike coil where you only have one go a week.

    I also wish they make it somewhat different, cause it's not fair if you don't get it during a weekly lockout, even though you try many times every day of the week (have happened)... That's just stupid.
    (4)

  6. #6
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    People never be happy.
    (1)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nekodar View Post
    Just don't have only low drop rate like sand/oil in ST was originally, where you could run it several times per week and be outlotted every time they actually did drop...
    The chance that sand/oil is in the last ST chest is by 100%. Was already this way since sand was put into ST.
    (0)

  8. #8
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Felis View Post
    The chance that sand/oil is in the last ST chest is by 100%. Was already this way since sand was put into ST.
    It was not. There was a chance of sand or oil in last chest at 2.3 release, but it was not 100% until later.
    (1)

  9. #9
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nekodar View Post
    It was not. There was a chance of sand or oil in last chest at 2.3 release, but it was not 100% until later.
    Sands were not added until 2.38 - and it was in the same patch that they changed the drops to guarantee two oils, sands, and unidentified tomestones total from the instance. (Sauce: patch notes)

    And if you're having that much trouble getting a drop, you could always get a pre-formed party together for it...
    (1)

  10. #10
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by gamesmart View Post
    And if you're having that much trouble getting a drop, you could always get a pre-formed party together for it...
    It's a QOL thing...
    Example:
    RNG option: Drop rate 1/3 (33.33...%)... 8 man party premade... Expected number of runs for everyone to each get the item: 24 (between 8 and infinity number of runs in reality)
    vs
    "dust" option: 24 "dust" drops needed for one item, 1 drop per run... Number of runs for everyone to each get the item: 24

    This is just an example of how it could be done... But why is the first option better than the second in your opinion? Since you seem to be against the idea that someone can get the item after a set number of runs...
    (1)
    Last edited by Nekodar; 12-22-2014 at 08:45 PM.

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