Although I'm excited to see the changes coming to DoL and DoH, I'm concerned that it's going to create a big problem with storage space. How many types of materia catalyst items will there be? Simplified recipes will help, but I have my doubts that it will help that much. (For me, I don't hold on to many "parts".) Many of us already have a hard time juggling the few open slots in our inventory, particularly after getting our swimsuits.

For me, playing DoL jobs in leves means 75% harvesting, 25% inventory juggling, and a little bit of traveling (variable). That's one of the reasons why I only play DoL through leves--I can level faster and effectively juggle my inventory less as a result. Outside of leves, I find that for less SP, I spend 25% of the time harvesting, 50% traveling, and 25% of the time handling my inventory.

With these materia catalyst items, I'm worried the inventory juggling is going to get worse. Then the DoL exp curve change based on the "amount of gathering performed" sounds like a way to shift exp efforts of DoL to non-leve gathering... which given these issues, I'm not terribly excited about. I'm hoping it means better exp (relative to the exp curve) outside of leves. I like the idea of roaming around (but not too much) for gathering locations, but to keep me playing DoL, the balance between inventory juggling, traveling time, and harvesting needs to be addressed.

(Discussions are already going on about how to handle inventory: 1) offering additional retainers for $1/mo--along with a better payment system, 2) inventory expansion quests, 3) untradeable item storage via NPC, etc... Some of these have gotten responses from the dev team, but nothing definite.)

All-in-all, I want to add that I'm very impressed with list of promised changes in patch 1.19. This, along with the claiming system, are my only concerns at this point.