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  1. #26
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Hayward View Post
    This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.
    I'm sorry but do you have a better solution? Because it's pretty clear people just aren't running low-level roulette so it's not just me who doesn't like the way it's designed; a.) the ques are really long for low levels and b.) SE has to continually up the rewards every patch to get people to run it.

    I'm not sure who would speed run with half of their skillset gone and only a few classes having any AOE. Unless you mean sac pulls which yes you do run that risk but that should be on SE's part to lock the boss until the trash is killed.

    Quote Originally Posted by tocsin View Post
    Problem is, the whole reason why there is trash is to provide extra xp for people leveling...

    lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
    (0)
    Last edited by IfritReborn; 12-23-2014 at 09:27 PM.