Not sure if this was meant to argue for or against increased rewards.Sastasha:
Hit the vents when they have water coming up.
Tam-Tara:
Debatable, but I have had to tell people to kill imps on final boss.
Copperbell Mines:
Don't touch bombs, kill spriggans
Don't touch adds on Gyges.
Halitali:
Whether you want to kill the fire things on the first and last boss.
Don't stand in the purple water.
Totorak:
Kill pods around arena, kill tail quickly.
Haukke:
Make sure you know that people know lamps.
Brayflox:
I got nothing because I try to avoid when possible.
Cutter's Cry:
Newer healer may not know the standard way to do first boss.
Stone Vigil:
See Brayflox
Dzemael:
Newer tanks may need to be told the way to do first boss
Don't point the final boss's ray at the party when we need to kill the crystal
Sure, the majority of these are idiot checks, but NEVER go in expecting everyone to know the small gimmicks. Copperbell for me especially.
I actually never got Cutter's Cry until my second job, WHM. I had no idea why they let them come after me!
Either way, this post should end the thread. If you can't find the empathy in your ice-black soul to type up one sentence for inexperienced newcomers, you have no place playing a multiplayer game.


It was to argue with the person saying only two dungeons needed one sentence explanations. XDNot sure if this was meant to argue for or against increased rewards.
Either way, this post should end the thread. If you can't find the empathy in your ice-black soul to type up one sentence for inexperienced newcomers, you have no place playing a multiplayer game.
I wouldn't mind increased rewards, but I only use low level DF for levelling.
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