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  1. #1
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Add an Alexandrite as part of the daily reward... Problem solved

    Oh and also add an Alex randomly in chests in labyrinth
    (1)

  2. #2
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    I'd be for an increase to the low level roulette reward, under the following conditions (assuming you are level 50):

    If there is a non-50 player in the dungeon, killing less than half the mobs in the dungeon does not give you the daily bonus.
    If there is a player with the "new to this instance" flag, you do not get the new player bonus if that player dies for any reason, and that day's bonus is forfeit.
    If you leave the dungeon before it is completed, that day's bonus is forfeit.

    The Low Level Daily Roulette is there to make the leveling experience better for new players, not to line your pockets, and as such, incentives should be included so that veteran players actually teach and play to the pace of the weaker players. If these restrictions are too much for you, you have no business asking for the rewards to be improved.
    (3)

  3. #3
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeful View Post
    If there is a player with the "new to this instance" flag, you do not get the new player bonus if that player dies for any reason, and that day's bonus is forfeit.
    That's a bit too harsh IMO. Plus you're also giving trolls a free access to screw a group (for example, someone decides to level a new character, and oh hey, let's just stand in the bombs explode range. Let's stand in that thing on the floor that you shouldn't stand in!).
    (2)

  4. #4
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Violyre View Post
    That's a bit too harsh IMO. Plus you're also giving trolls a free access to screw a group (for example, someone decides to level a new character, and oh hey, let's just stand in the bombs explode range. Let's stand in that thing on the floor that you shouldn't stand in!).
    It's supposed to be harsh, because each of those restrictions are there to disincentivize certain behaviors that screw new players over. The first is to gut speed running and sac runs. This one is to make it so that veteran players actually have to explain fight mechanics to new players, and make an effort to keep them alive. And the last is to force the vet to actually stay and do the above.

    Yes, it gives some power to trolls to screw over people. But the alternative, new players fighting to get things explained to them (as I had to early on), is in my opinion much worse. The only acceptable compromise on this point in my mind would be to make the first wipe on a boss not count.
    (0)

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zeful View Post
    I'd be for an increase to the low level roulette reward, under the following conditions (assuming you are level 50):

    If there is a non-50 player in the dungeon, killing less than half the mobs in the dungeon does not give you the daily bonus.
    If there is a player with the "new to this instance" flag, you do not get the new player bonus if that player dies for any reason, and that day's bonus is forfeit.
    If you leave the dungeon before it is completed, that day's bonus is forfeit.

    The Low Level Daily Roulette is there to make the leveling experience better for new players, not to line your pockets, and as such, incentives should be included so that veteran players actually teach and play to the pace of the weaker players. If these restrictions are too much for you, you have no business asking for the rewards to be improved.
    Yup, let's put these in place so no one wants to run low level roulette anymore and noobs can enjoy their 6 hour queues. Good idea
    (1)

  6. #6
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    (2)

  7. #7
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by IfritReborn View Post
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.

    Allied Seals would be nice to have, though, for roulette. 200-250 for Low Level DR would certainly do for those of us who are having bad luck in ST with sands.
    (4)
    Last edited by Hayward; 12-23-2014 at 09:33 PM.

  8. #8
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Hayward View Post
    This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.
    I'm sorry but do you have a better solution? Because it's pretty clear people just aren't running low-level roulette so it's not just me who doesn't like the way it's designed; a.) the ques are really long for low levels and b.) SE has to continually up the rewards every patch to get people to run it.

    I'm not sure who would speed run with half of their skillset gone and only a few classes having any AOE. Unless you mean sac pulls which yes you do run that risk but that should be on SE's part to lock the boss until the trash is killed.

    Quote Originally Posted by tocsin View Post
    Problem is, the whole reason why there is trash is to provide extra xp for people leveling...

    lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
    (0)
    Last edited by IfritReborn; 12-23-2014 at 09:27 PM.

  9. #9
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by IfritReborn View Post
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    Problem is, the whole reason why there is trash is to provide extra xp for people leveling...

    lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
    (1)

  10. #10
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I agree. Did my first low level roulette since like 2 months yesterday.
    Got stone vigil with 3 new ppl who didn't speak english
    First boss everyone gets hit by aoe damage, and while im doing my best to keep them up I lost focus on boss and got hit by swinge and the fire and died. They still killed the boss but I got the "stupid useless heal" comment for some weird reason.
    our tank stood still one minute before each pull, no idea why eating every possible aoe, I kinda felt like he was doing it on purpose
    our summoner only used ruin
    I think our ninja was okay, except he also ate ever aoe possible

    the run took about 60 minutes and I only did it to get more soldiery for the new relic weapon. Big mistake
    (1)

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