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  1. #1
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50

    What ever happened to this UI:

    I remember seeing a screen of a whole different UI when they showed us the previews for 2.0 like... a year and half ago. Whatever happened to this? It looks so much cleaner.

    http://zantetsuken.net/wp-content/up..._Dragoon-2.png
    (2)

  2. #2
    Player
    shanvhere's Avatar
    Join Date
    Mar 2011
    Location
    Houston, TX
    Posts
    251
    Character
    Shanvhere Kurosaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I don't get it mine looks similar to that
    (11)
    If pigs can really fly, I wouldn't care about anything else!!!

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Only thing that looks different is that some things are color-coded.
    (1)

  4. #4
    Player
    LygerZero's Avatar
    Join Date
    Jan 2014
    Posts
    109
    Character
    Lyger Zero
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Pretty sure that's 1.0 UI. Pros and Cons to both then and now.
    (1)

  5. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    It's a concept UI. This is a mockup imposed ontop of a pre-alpha in-engine screenshot.
    I've done the same thing in the past when making a UI, you do your mock-up then adjust it as you actually make it.

    One possible reason is just a general change in finalised design choice/styles/colours and possibly memory/processing issues with a transparent party list.

    Conceptualising a UI and actually making it are two completely different things, you just work with what you have and change as you go.

    Quote Originally Posted by LygerZero View Post
    Pretty sure that's 1.0 UI. Pros and Cons to both then and now.
    It isn't. The picture below is how 1.0 > 1.23 looked;



    These are the 2.0 concept images;



    (6)
    Last edited by Shioban; 12-22-2014 at 10:16 AM.

  6. #6
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Alpha testing and beta testing OP.
    (2)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,245
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    As Chiramu and Shioban stated, it's a very early Alpha version of the UI - the ability icons are actually version 1.0's icons, and if you notice the equipment 'slots' have extra slots at the bottom for the 'small clothes' which was extra underwear you could equip in v1.0 - this was removed into the Beta version in order to free up space for the Job crystal slot (that and having a separate underwear slot never actually added anything to the game itself, so it was removed). And the extra buttons on the main menu were eventually compressed into five basic buttons which opened up menus in a post release patch. Not to mention there was never any quest released in the final game called 'Hyrstmill Wasn't Built in a Day'.

    As has been said, this is what happens during the development cycle of a game - things change.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I kind of like the job icons. It just looks really clean, and I hope they'll implement something like that in the future. I knew it was the concept screenshot, I was just wondering why they changed it so much.
    (0)

  9. #9
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    They made it so you can easily tell the tank, dps and healer jobs from each other.
    (1)

  10. #10
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    They changed it so much to streamline it, reduce the 'neon'ness (that bugged me the most about the new UI), improve potential expandability, make it easier to use. Bells and whistles are nice, but if the idea is to make a simple melody having too many bells and whistles can be a detriment. Personally, I don't like the design aesthetic. Still too 'neon'y to me. 1.#'s interface had a nicer feel to it, conveyed that fantasy vibe better. Still sucked in it's own way, though, what with the server-side settings and all.
    (1)

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