Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48
  1. #11
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Isn't directx an Nvidia only thing?
    (1)

  2. #12
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,256
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Isn't directx an Nvidia only thing?
    DirectX is supported by both NVIDIA and AMD. It is a Microsoft graphical engine.
    (1)

  3. #13
    Player
    Xoriam's Avatar
    Join Date
    Jul 2012
    Posts
    222
    Character
    Nullifer Bones
    World
    Phoenix
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jynx View Post
    Hard to tell from pixelated video but sadly looks like we wont be getting any kind of texture resolution bump.
    Not really that big of a deal since we're getting tesselation.
    (1)

  4. #14
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    All of the technobabble pertaining to graphics hardware/software goes over my head. All I know is that the DX11 client is sure gonna be pretty.
    (1)

  5. #15
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jynx View Post
    Hard to tell from pixelated video but sadly looks like we wont be getting any kind of texture resolution bump.
    Console limitations
    (0)

  6. #16
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Drako View Post
    Any word if the DX11 is going to address the unusual memory leak on AMDs. Just about anyone with any version of a AMD GFX card inevitably experiences a huge lag spikes, and usually once its over textures and stuff are missing. Even whole body parts are gone. This was way more evident when hunts were big news to people, lots of people experienced issues then. But not too much anymore, sense hunts aren't popular anymore. It still happens just not as often.
    DX11 moves resource management from the driver to the API, so it should be magically fixed.
    (0)

  7. #17
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Personally I'm a tad worried about the DX11 client's reliance on nVidia's Gameworks and how it will affect AMD cards.

    Overall visually they are some nice improvements. Nothing groundbreaking though - as I was expecting when I heard there would be new lighting.[1] But that said, the game currently already looks pretty good.

    A little disappointed too there aren't better AA options. FXAA ... you will get used to it but SMAA T2x (like they use in Infamous: Second Son) would be nice.

    [1] Was kind of expecting more accurate physically based lighting.


    Quote Originally Posted by Naraku_Diabolos View Post
    DirectX is supported by both NVIDIA and AMD. It is a Microsoft graphical engine.
    Actually DirectX is a graphics Application Program Interface (API).

    Basically it's a standardized method of talking to different GPUs, so games can be written once and run on any DX compliant GPU - in theory.

    Nothing is "free" of course, there are downsides to abstractions such as this, mainly that it saps performance. This is why consoles despite having weaker hardware can look as good they do, as they use a much lower level API designed specifically just for their hardware.
    (1)

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Aww to no textures, I swear once they said they were working on decompressing and examining some textures and while it was an arduous process they were at it and then a month later they were like 'nope'.

    Other changes are nice though, the little things can add up (zoomed out quick shots may be hard but large screen slow passing eyes can mean a lot). Improvement is an improvement, so yay .

    It will be fun to revisit some locations after this just to see the changes (beaches, marble Ul'Dah maybe, Limsa stone walls?).
    (2)
    Last edited by Shougun; 12-22-2014 at 03:52 PM.

  9. #19
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Jynx View Post
    Hard to tell from pixelated video but sadly looks like we wont be getting any kind of texture resolution bump.
    Yes. But it is an improvement I am happy to see regardless.
    (2)

  10. #20
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Parodine View Post
    No game-changing resolutions like they were up front about it, but it'll be something nice to look forward to when the time comes.
    Actually Yoshi himself stated in a live letter that DX11 wouldn't be that much of a noticeable difference from DX9, that main difference would be with the water.
    (2)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast