Hard to tell from pixelated video but sadly looks like we wont be getting any kind of texture resolution bump.
Hard to tell from pixelated video but sadly looks like we wont be getting any kind of texture resolution bump.



Pretty sure they have said all along they would not be increasing texture resolutions for dx11. Unfortunately. But if thats what anyone was expecting SE has said that was never the plan.


Any word if the DX11 is going to address the unusual memory leak on AMDs. Just about anyone with any version of a AMD GFX card inevitably experiences a huge lag spikes, and usually once its over textures and stuff are missing. Even whole body parts are gone. This was way more evident when hunts were big news to people, lots of people experienced issues then. But not too much anymore, sense hunts aren't popular anymore. It still happens just not as often.


DX11 moves resource management from the driver to the API, so it should be magically fixed.Any word if the DX11 is going to address the unusual memory leak on AMDs. Just about anyone with any version of a AMD GFX card inevitably experiences a huge lag spikes, and usually once its over textures and stuff are missing. Even whole body parts are gone. This was way more evident when hunts were big news to people, lots of people experienced issues then. But not too much anymore, sense hunts aren't popular anymore. It still happens just not as often.
Isn't directx an Nvidia only thing?
Personally I'm a tad worried about the DX11 client's reliance on nVidia's Gameworks and how it will affect AMD cards.
Overall visually they are some nice improvements. Nothing groundbreaking though - as I was expecting when I heard there would be new lighting.[1] But that said, the game currently already looks pretty good.
A little disappointed too there aren't better AA options. FXAA ... you will get used to it but SMAA T2x (like they use in Infamous: Second Son) would be nice.
[1] Was kind of expecting more accurate physically based lighting.
Actually DirectX is a graphics Application Program Interface (API).
Basically it's a standardized method of talking to different GPUs, so games can be written once and run on any DX compliant GPU - in theory.
Nothing is "free" of course, there are downsides to abstractions such as this, mainly that it saps performance. This is why consoles despite having weaker hardware can look as good they do, as they use a much lower level API designed specifically just for their hardware.
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