I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.
http://forum.square-enix.com/ffxiv/t...92#post2987792
I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.
http://forum.square-enix.com/ffxiv/t...92#post2987792
There's actually more sources saying conjurer and arcanist, with their own class specific swiftcast
It kind of makes sense, would need conjurer, arcanist, and thaumaturge cross class skills to heal properly and they know it so had to clone a skill to make it fit
The average healer barely uses these abilities or just uses them wrong, anyway. I doubt many people will notice the difference.
For static play, sure, it would be nice if AST could cross-class Virus to mitigate damage from powerful adds, which are almost always physical in nature.
For DF play, I'd be thrilled not to have yet another untraited Virus cast at random to screw up the SCH/SMN Virus application.
All true. My main complaint is that CNJ + THM is the same as SCH which makes it kind of boring. lol
I have seen people talk about Supervirus needing to be on all healers if Proshell is, since in things like the Coils Supervirus is the best mitigation tool. Basically, if Proshell is given to everyone out of balance, then so should Supervirus. I was also think about that as well.
I don't think E4E and Virus are exactly needed, I just think it will be strange that a Solo AST won't have access to these abilities if they are not available to someone else.
Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).
Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
Maybe stone3 is aoe? The animation for it looks HUGE.
I like this idea, though feels a little too BLM like. I'd like a different proc, but can't think of any good example ATM. Back to my original point, maybe a proc that grants an additional effect on it instead.
I hope this is the case to reduce skill bloat, though I also appreciate being able to use everything in my toolkit too.Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).
Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
I don't have the quote in front of me, but I believe someone reported that Stone III was single target despite it's appearance. Would like to be proven otherwise. I believe it was someone's loose translation of the Live Letter in Europe so take it with a huge heaping of salt.
The 'ast swiftcast' was a bit of a misnomer, it sounds more like an 'ast presence of mind'. its a hastey buff. WHo knows? maybe the lack of E4E and virus was intended as a balancer since ast gets so many other buffs with their cards and things?
Sch has E4E, virus, SS 30%, SC 30%, healing potency 20%, -20% magic damage, sacred soil... How many has AST? less than SCH i think :3
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