From the informations we actually got, I have got fear, that AST is just similar to WHM and SCH divided by the stance.
I really hope its more unique than this.
From the informations we actually got, I have got fear, that AST is just similar to WHM and SCH divided by the stance.
I really hope its more unique than this.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Just to talk about this point directly, I anticipate AST to have a normal "skill tree" like a class would. While they start at level 30, their skills and abilities will probably have a "level" associated with it. I anticipate their Cure-type spell to be a level 6 or lower ability so they can facilitate a healing role in any content (including level syncing to 6 in a starter zone).Also be use the job starts at 30, will they be unable to lvl sync below 30? All their skills they 'start with' would need base levels below 30 then. Also I am assuming they toss in weapons for the 3 new classes into dungeons and crafting, other wise that would suck.
To me, I feel the level 30 design was S-E's way of saying "Well, we don't like how the SCH/SMN dual job panned out, so instead we'll make a separate job that begins at level 30, but for all intents and purposes it's a branch from Conjurer with it's own skill tree associated with it". In fact, despite the fact it has been mentioned that all you need is a level 30 class to unlock all the new jobs, it woudln't surprise me if AST is locked behind having at least 30 CNJ leveled.
They also have cards which everyone is assuming to be a buff-type mechanic to their toolkit. If I were to guess, I would think AST would have less potent healing when in heal stance and less potent shielding in shield stance.
We'll see as more information is released.
I really hope hey have something like this because as cool as that sounds to have these classes you can jump into no matter what classes you have leveled, it seems very bad idea to me to put a healer/tank available at midrange to someone who never played that role before. If you didn't level it that far its even less likely you know what you are doing. Heck I get level 40somethings that don't know how their skills work in dungeons all the time (sad since all you really need to do is read), and they theoretically have been playing it up from lvl 1.
In short, letting someone who has not played a healer at all before jump into one 9or a tank in the case of dark knight) sounds like a recipe for fail.
It should probably be mentioned that an example of this already exists in the game which is Scholar, a healer which requires you to level a DPS class up until level 30, then suddenly shifts roles when equipped with the Scholar soul crystal. But there are a few noteworthy points to mention that help ease into that transition such as Arcanist learning Physick as early as level 4 and Resurrection at level 22. Even Sustain somewhat helps with keeping an eye on the HP of someone other than themselves. Should an Arcanist learn nothing from those abilities, there is still the Scholar hat trick that is Eos. At low levels she can practically do all the work for you so even totally inexperienced healers can still get coaxed into the role. Oh and I complete forgot until now, also need Conjurer at level 15 to unlock Scholar so there's that.
Will the new jobs have any kind of required experience in their given role before starting at level 30? So far nothing has been said.
I think that this will be a HoT class. I personally would love to see a class that can switch between a DPS mode and a Healing mode, the DPS mode allows fluff hots per dmg output and the ability to debuff, while the healing classes will have casted HoTs.
Usually three healers are split between shielding, AoE, and HoTs with all having good capability to single target heal.
Whatever it does, I have all the Card Captor Sakura phrases ready for when I'll pull out my looking orb for the first time as an Astrolosomething. SHOURAI XD I don't care how much hate I will get for my macros, from the looks of it, this job is calling for cheezy macros![]()
but the whm already has some nice HoTs AND aoe heal c.c,,I think that this will be a HoT class. I personally would love to see a class that can switch between a DPS mode and a Healing mode, the DPS mode allows fluff hots per dmg output and the ability to debuff, while the healing classes will have casted HoTs.
Usually three healers are split between shielding, AoE, and HoTs with all having good capability to single target heal.
SE better be prepared for a lot of threads saying tht AST has an identity crisis.
Its like every aspect of a healer is taken either by whm or sch.
Bard already covers the other buffs. Whms have the aoe/ burst heals. Schs have the shields, pets and dots covered. So what does that leave ast?
Healing and mitigation aside, there is still room for a true buffing class. Bards in this game don't really qualify as such.SE better be prepared for a lot of threads saying tht AST has an identity crisis.
Its like every aspect of a healer is taken either by whm or sch.
Bard already covers the other buffs. Whms have the aoe/ burst heals. Schs have the shields, pets and dots covered. So what does that leave ast?
Then whats the point of bringing a bard then if that happens.
Also i thought yoshi was going to change bard ( so chances r it'll be either a hit or miss scenario )
Why bring X when Y can do it better and provide some dps etc.
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