I see people hoping for an RNG mechanic with the cards and stuff, personally I feel while it may be fun it would make the class not very useful because they rely on RNG instead of skill and gear. I assume the Cards would actually just be a visual aspect of the Job instead of anything actually useful. When you cast spells you typically see the element whirl around you when you're using it, I imagine as the AST the cards would swirl around you when using it's special abilties.

I also imagine it'll be a HoT Healer. It'll have a low potency heal, and a HoT single target, and I think it'd be cool if the low potency heal actually got stronger if used on someone who has the HoT, and then for it's AoE Healing I dont want it to be like Medica and Succor where it heals from around me, I want it to be a placed heal that repeatedly heals over time anyone who's in the circle of 14 seconds or whatever. For the Cooldowns, I want an Arise type effect that if the person dies with the buff on they get back up at full health. The buff only lasts like, 6 seconds or something though. I also imagine them getting Haste as a Party Cooldown to increase Attack Speed, Spell and Skill speed and probably movement speed for like 30 seconds. For a MP Regen, I would like to see like a channel to give you MP, and maybe they'll have a brief CD they can use on an ally to give them MP Regen as well, but not on themselves. Like an MP Goad.

For its damage abilities, I think they'll take on a Gravity aspect. So we'll be smacking them with Gravity for some damage as well as Heavy, and then Gravity II would be an AoE version of it, and if they get a CC Ability I imagine it'll be Stop. Basically from the looks of it, I see them as a fancy Time Mage that heals by slowly rewinding time, and preventing death.