<----- GUILTY xD can't wait to guide my team with the Stars' aidI want to aay 1 thing. This job is MINE i mean it seems like square enix listened to my prayers and created this job For me! It perfectly fits to me. I have a tarot deck in my closet and a lot of books regarding astrology and esoteric etlcetc. I just pray that the job respects his LORE good and the skills respect the job itself.

Continuing with my speculations here is some more food for thought...
The Starglobe is of course a main hand weapon, but the deck of cards could quite possibly be an offhand equip! I think this is reasonable to assume as the two go hand in hand (pun intended.)
I'd love it if they implemented something like bio-capacitor from DCUO. I'd call it cosmic burst (blessing) an aoe heal that heals for a decent amount (less than succor and medica) but the trick is that it places a charge on everyone within radius and that should hp fall to zero it will instantly trigger the charge healing ones with charge back up to say... 15-20% thus giving you (or if in raid 2nd healer) time to top off everyone. Trust me it sounds op or like INVULNERABILITY but the skill works wonders and never op's. Also something like divine light fromDCUO celestial which
Places glyphs on random players that HOT for a few seconds if you close to it. I mean I could go on and on.so excited to see what's instore for us to hurry and master.

I see people hoping for an RNG mechanic with the cards and stuff, personally I feel while it may be fun it would make the class not very useful because they rely on RNG instead of skill and gear. I assume the Cards would actually just be a visual aspect of the Job instead of anything actually useful. When you cast spells you typically see the element whirl around you when you're using it, I imagine as the AST the cards would swirl around you when using it's special abilties.
I also imagine it'll be a HoT Healer. It'll have a low potency heal, and a HoT single target, and I think it'd be cool if the low potency heal actually got stronger if used on someone who has the HoT, and then for it's AoE Healing I dont want it to be like Medica and Succor where it heals from around me, I want it to be a placed heal that repeatedly heals over time anyone who's in the circle of 14 seconds or whatever. For the Cooldowns, I want an Arise type effect that if the person dies with the buff on they get back up at full health. The buff only lasts like, 6 seconds or something though. I also imagine them getting Haste as a Party Cooldown to increase Attack Speed, Spell and Skill speed and probably movement speed for like 30 seconds. For a MP Regen, I would like to see like a channel to give you MP, and maybe they'll have a brief CD they can use on an ally to give them MP Regen as well, but not on themselves. Like an MP Goad.
For its damage abilities, I think they'll take on a Gravity aspect. So we'll be smacking them with Gravity for some damage as well as Heavy, and then Gravity II would be an AoE version of it, and if they get a CC Ability I imagine it'll be Stop. Basically from the looks of it, I see them as a fancy Time Mage that heals by slowly rewinding time, and preventing death.
I can't see it being a HoT class.
WHM pretty much does that job with Regen and Medica 2 etc...
So giving a new class the normal single target heal and then some HoTs, would make it really similar minus a few added spells.
www.youtube.com/ephanygaming


I think the Astrologian will be a mixture of a gambler and time mage. They would focus mostly on healing overtime, and delayed cures; however, they will have some short term enhancements (8-10 seconds) for those people that do not like to DPS. It could also have combo cures with different effects.
So what if they heal mostly with "Healing Overtime" usually in endgame there is 2 healers so they could act more like the assistant healers, with enhancements that change the pace of the battle. Currently Scholars act this way but instead of enhancing the party capabilities they do DPS.
Here are two example of how I think they would function:
1.) Design Idea A
-Basic Cure: Low Potency + Decent Regen
-Secondary Cure: Delayed Cure that heals pretty strong. (Cure II or Lust but delayed by 5-10 seconds)
-Emergency Cure: Recall (Instantly recovers the target to full health but deals the damage recovered overtime)
-Provides AOE buffs for a very short duration 8-10 seconds. (Limit 1-3)
2.) Design Idea B
-Basic Cure: Combo Cure (Different effect based on what cards you combo) (For instance Card of Heart + Card of Shield might heal + give a small shield)
-Secondary Cure: Regens (Like White Mages) or delayed cure
-Emergency Cure: Incredibly powerful regen effect or Incredibly powerful delayed cure.
Last edited by Brightshadow; 02-25-2015 at 03:42 AM.



I do think gambler mechanics will play a part in Astrologian were cards act as a roulette type buff. Judging from the picture you have from left to right; fire, water, earth, ice, wind, and thunder. Each element could act as a different buff from defense bonus to attack power. As for the actually healing will I guess HoT is the logical choice since we have direct heal and barrier heals.
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Well the PAX presentation mentioned something about stances. I'm suspecting AST will have some form of supporting stance and healing stance (Cleric Stance will most likely be cross-classable and work with either). Similar to how SCH has Selene and Eos, the stances will determine effects of certain spells but instead of being reliant on handicapped pet AI it's all in the players control. I don't think there will be much (if any) RNG involved in it because if there is odds are it will either be completely useless or overpowered compared to SCH+WHM vs SCH/WHM+AST.
RNG in things that needs to be reliable such as tanking and healing are incredibly bad.
Whatever Astro is like, I hope at level 60 the 3 healing classes can share their buffs at the same strength. I would love to see them compliment each other differently (ie, Astro and SCH are a DPShealer power house, or Astro and WHM are very good for unavoidable damage, ect, ect). I main WHM and I would not be happy watching my static SCH sit there and decide if he wants to be Astro or SCH for raid, while I'm stuck WHMing everything because I'm the only one with good Stoneskin and Protect. I would like some flexibility.
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so excited to see what's instore for us to hurry and master.


