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  1. #1
    Player
    Dynza's Avatar
    Join Date
    Jul 2014
    Posts
    99
    Character
    Sahja Jinjahl
    World
    Faerie
    Main Class
    Lancer Lv 73

    The Machinist Thread. With Ceruleum Blasters in Hand...

    The Machinist




    So here's what we know:
    The Machinist uses a large gun strapped to their back.
    They employ, at least, two turrets.
    They're a large ranged DPS class.
    They equip different attachments to their guns. What these attachments do will be fun to speculate.
    Compared to the other jobs, their armor is a lot less elaborate and more simplified for function over form.
    The Job carries no base class. Players will be able to play the Machinist from level 1!
    The Heavensward expansion is due in the Spring. That's at least four months away.

    Go wild on the speculation dudes. I suspect it'll have the standard array of abilities (two DOTs, two Area of Effects, one self-buff, one debuff) as at least a minor standard. Given this is a brand new job it'll be restricted on cross-class abilities. I suspect the whole new job design here is to avoid or make it easier for players to play a single class all the way to 50 without feeling burdened to pick up key cross-class abilities (Blood for Blood/Internal Release) and at the same time, keep the ability list balanced for now.

    I'm particularly curious on how the turrets are going to work out. I wonder if the turrets could act as temp tanks, or boost regeneration of certain stats (HP, TP or MP), and not just damage bots. Still we'll see in about four months!
    (5)
    Last edited by Dynza; 01-03-2015 at 07:08 PM.