That DPS Value on the weapon just give you a basis of what % of 100 Potency you will be doing given the Weapon Delay. That's no the actual DPS of the weapon AA Damage. Also, Sword Oath increases your AA damage by 50 Potency, as well as it doesn't carry the damage penalty that Shield Oath has. But to counter that, you also don't get the Enmity buff that Shield Oath gives.
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As long as you are just running OT it's fine. But doing MT in Sword Oath would be fun to hold enmity off your DPS unless you are wearing melded i90 and/or STR accessories.
T10 - Could definitely see it used for MT outside of Crit Rip, although Crackle Hiss hits pretty hard too. I could see it used on the adds that the group burns down second, as the DPS hit them pretty hard off the line to not have that Stance Enmity Buff. Just have a bard bait those tail swipes to reduce the healing, since double Prey's will be going off then too that the healers have to deal with.
T11 - Could see it working well on the first phase, since there's not a lot of huge damage going out.
The tank on the Sphere could do it if you have enough people soaking the Cannons. I don't see it working on the Cube without a mage ripping hate off it because it's already taking reduced Physical (Stance Enmity buffs helps). If not a Mage DPS, then for sure a healer would tear it off the tank.
Kind of a catch-22 since it's usually the War on the Sphere since SP helps with Cannons. So PLD on the Cube in Sword Oath....
T12 - In my group the SCH is doing over 300 DPS for the phases where that DPS push really matters (1-2). I think if the tank was trying to push damage outside of the tanking stance it would cause the SCH to actually have to heal a bit. So while it would be a DPS increase for the tank, it would be a loss for the SCH and probably equal out to the same thing.
Tank swapping when not eating damage is always welcomed though.



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