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  1. #1
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.

    Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Razor View Post
    Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.

    Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
    This is not a temp removal, they have planned ahead for 1.9 and 2.0 in 1.8, the way we distribute stat points right now, will never come back, when then they add bonus stat points in 2.0 it will be done in a similar, but not same way.
    (0)

  3. #3
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    This is not a temp removal, they have planned ahead for 1.9 and 2.0 in 1.8, the way we distribute stat points right now, will never come back, when then they add bonus stat points in 2.0 it will be done in a similar, but not same way.
    Right, that is what I meant by a "new generation" of the old systems, in particular the stat allocation. It was said elsewhere in the forums that the stats are going to be moving largely automated by on level up we will still have some freedom. I imagine 90%+ of our stats will be determined by our class and we will have a couple points to place around how we want depending on what direction we want to play our beloved class(es).

    Currently they had to balance out the fact that a rank 1 MRD could have 170 STR because they have a level 50 physical level and needed to make it so that they wouldn't be able to 1-shot everything until lv30. It's hard to balance something when everyone has drastically different stats, so giving us a few stats to play with will preserve the combat damage balance while still giving us the freedom to feel unique.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Razor View Post
    I imagine 90%+ of our stats will be determined by our class and we will have a couple points to place around how we want depending on what direction we want to play our beloved class(es).
    That would be an excellent balance and compromise... I have been hoping its like that.. some auto allocated, some freely assignable....
    (0)