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  1. #1
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KalaKenshu View Post
    So, in 1.19 stat point allocation for classes will be automatic. Then in 1.20 we can choose to allocate our stats however we want.

    With the abolition of physical levels, I assume stats will begin to matter more. Especially if materia has any decent stat boosts.
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
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  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
    That's kinda how i imagined how the stat system was going to be prior to the alpha phase.
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
    Having a predetermined point allotment, and even in 1.20 having free allotment but in a more controlled way, will make it easier to change the formulae to accommodate balancing gear stats vs attributes.

    Add to that the changing of the damage formula and you have a complete stat overhaul.

    Stats aren't broken... The way the stats affect how damage is dealt and taken is broken.
    I know, I know, semantics... but saying it this way really shows how an overhaul of the damage formula should help make precious Dex and STR more important

    Just to reiterate...

    Changing the damage formula is the only way make attributes matter in battle
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