they are removing physical levels, and by doing that, the point allotment from said levels.
Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.



That's kinda how i imagined how the stat system was going to be prior to the alpha phase.


Having a predetermined point allotment, and even in 1.20 having free allotment but in a more controlled way, will make it easier to change the formulae to accommodate balancing gear stats vs attributes.
Add to that the changing of the damage formula and you have a complete stat overhaul.
Stats aren't broken... The way the stats affect how damage is dealt and taken is broken.
I know, I know, semantics... but saying it this way really shows how an overhaul of the damage formula should help make precious Dex and STR more important
Just to reiterate...
Changing the damage formula is the only way make attributes matter in battle
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