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  1. #61
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    Aug 2013
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    WNII is far less efficient than most other dura saving/restoring skills, when used for manual crafting.

    If you take into account the ToT procs missed, it in effect costs you a ton of CP to use.

    I would always try and push for a 2nd mend2 or failed that, just use mend1/manip.
    (1)

  2. #62
    Player xPeAcEx's Avatar
    Join Date
    Oct 2014
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    97
    Character
    Zyra Zephyr
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by scarebearz View Post
    WNII is far less efficient than most other dura saving/restoring skills, when used for manual crafting.

    If you take into account the ToT procs missed, it in effect costs you a ton of CP to use.

    I would always try and push for a 2nd mend2 or failed that, just use mend1/manip.
    As i said, the only time i won't use MM II is if i didn't have enough early ToT proc's and if it becomes a choice between MM I and WN II, i chose WN II.

    2x SH II + MM I = 2x 25 + 1x 92 = 142 CP Spent, covers you for 6 steps and gives you open ended utility towards ToT procs.

    2x SH II + WN II = 148 CP Spent and covers you for 8 steps since you changed your dura to x5 gaining an extra step.

    Already more cost effective than MM I since you only use 40 dura compared to 60, also allows for use of a max of 2 ToT procs to break even on quality steps.
    (0)

  3. #63
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by xPeAcEx View Post
    As i said, the only time i won't use MM II is if i didn't have enough early ToT proc's and if it becomes a choice between MM I and WN II, i chose WN II.

    2x SH II + MM I = 2x 25 + 1x 92 = 142 CP Spent, covers you for 6 steps and gives you open ended utility towards ToT procs.

    2x SH II + WN II = 148 CP Spent and covers you for 8 steps since you changed your dura to x5 gaining an extra step.

    Already more cost effective than MM I since you only use 40 dura compared to 60, also allows for use of a max of 2 ToT procs to break even on quality steps.
    Why 2x SH2 for mm1?
    Serious question, not being sarcastic or anything.
    (0)

  4. #64
    Player xPeAcEx's Avatar
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    Oct 2014
    Posts
    97
    Character
    Zyra Zephyr
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Because I am calculating out a minimum of the cp consumed to perform at least 6 quality steps.

    now on the other hand comparing to MM II you have 2x SH II + MM II = 210 cp consumed for 8 quality steps, 3 stacks of SH II left at a total cost of 20 durability.

    MM II > WN II > MANIPULATION > MM I > WM I

    As an example, this is the rotation i was using for 40 dura items from NQ mats before i could do it RNG free. (BiS CP Melds with a stone soup from npc vendor - 372)
    CZ > IQ > SH II > WN II > 4x HT > SH II > 3x HT > MM I > HT > SH > ING II > INN > HT > GS > BB > CS II

    Allows for 9 Hasty Touches and a BB under all buffs and it was only made possible by using WN II, point being. If i have the cp for a MM II then i will go for it but if i don't, then i hope i have the cp for a WN II

    WN II Rotation with 8 quality steps leaves me at 35/80 dura, 4 steps left.
    MM I Rotation with 6 quality steps leaves me at 50/80 dura, 5 steps left.
    MM I Rotation with 8 quality steps leaves me at 30/80 dura, 3 steps left.
    (0)
    Last edited by xPeAcEx; 01-09-2015 at 04:30 AM.

  5. #65
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by xPeAcEx View Post
    Because I am calculating out a minimum of the cp consumed to perform at least 6 quality steps.
    now on the other hand comparing to MM II you have 2x SH II + MM II = 210 cp consumed for 8 quality steps, 3 stacks of SH II left at a total cost of 20 durability.

    MM II > WN II > MANIPULATION > MM I > WM I

    As an example, this is the rotation i was using for 40 dura items from NQ mats before i could do it RNG free. (BiS CP Melds with a stone soup from npc vendor - 372)
    CZ > IQ > SH II > WN II > 4x HT > SH II > 3x HT > MM I > HT > SH > ING II > INN > HT > GS > BB > CS II

    Allows for 9 Hasty Touches and a BB under all buffs and it was only made possible by using WN II, point being. If i have the cp for a MM II then i will go for it but if i don't, then i hope i have the cp for a WN II

    WN II Rotation with 8 quality steps leaves me at 35/80 dura, 4 steps left.
    MM I Rotation with 6 quality steps leaves me at 50/80 dura, 5 steps left.
    MM I Rotation with 8 quality steps leaves me at 30/80 dura, 3 steps left.
    When I do a MMI, I am usually at around 150 CP 30 dura and 7~ stacks of IQ and 3-4 CZ (this just happened while I was reading this post). My method (3-4 star) at this point is to use MMI+SH2+HTx3+GS (BB if good/ex) if enough CP due to a ToT before GS, then SH, if not CS2 BB then CS2. This rarely happens and is usually only if 1-2 ToT procs happened before I would normally MM2, if more then I just MM2 as it's all good. I will look at it later and see if that WNII would actually work with my methods and give me any benefit at that point. Although, I am not sure what skill I would remove to add it.
    (0)
    Last edited by Rath; 01-09-2015 at 09:01 AM.

  6. #66
    Player xPeAcEx's Avatar
    Join Date
    Oct 2014
    Posts
    97
    Character
    Zyra Zephyr
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rath View Post
    When I do a MMI, I am usually at around 150 CP 30 dura and 7~ stacks of IQ and 3-4 CZ (this just happened while I was reading this post). My method (3-4 star) at this point is to use MMI+SH2+HTx3+GS (BB if good/ex) if enough CP due to a ToT before GS, then SH, if not CS2 BB then CS2. This rarely happens and is usually only if 1-2 ToT procs happened before I would normally MM2, if more then I just MM2 as it's all good. I will look at it later and see if that WNII would actually work with my methods and give me any benefit at that point. Although, I am not sure what skill I would remove to add it.
    Edit: To be more precise.

    A rotation with a MMII + MMI requires a single ToT proc to complete and allows for a MAX of 11 HT.
    A rotation with a MMII + WNII requires a single ToT proc to complete and allows for a MAX of 12 HT.
    A rotation with 2x MMII requires a minimum of 5 ToT proc to complete, 4 if you run BB at 90% and allows for a MAX of 14 HT.

    Edit 2:

    The nice thing about a 2x MMII rotation is that if you get lucky and have even more ToT proc's you can transition into a WN I rotation to get a MAX of 16 HT but requires a total of 9 ToT proc to complete, 8 if you run BB at 90% or 7 if you run 2 of the HTs at 50%
    (0)
    Last edited by xPeAcEx; 01-10-2015 at 08:42 AM.

  7. #67
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rath View Post
    snip
    I find that WNII is useful if you aren't getting enough TotT procs to do a MMII x2 and still have CP for the Great Strides/BB phase. I have tried MMII and honestly if you are getting enough TotT you can run your synth on for a while, which is very nice obviously.

    I'm not sure if this is even a good approach, but I've been having better success with getting IQ to about 8 stacks and then using the extra CP to wait out an Excellent + Great Strides proc. With enough CP I can have Comfort Zone up during this and usually get about 10 steps in by cycling GS+Observe/Innovation+TotT procs. I don't keep SH up to save CP. GS+Excellent+IQ 8 or more is >95% if not more. I know 11 stacks or Reclaim is kind of the accepted approach (at least from reading posts) a Good is about 75% or so. Maybe I'm missing something, but I've just found that most of my HQs have been on Excellents from runs where I had IQ at less than 10 due to unfortunate luck with Hasty Touch.
    (0)

  8. #68
    Player

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    Aug 2013
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    Quote Originally Posted by Sibyll View Post
    I'm not sure if this is even a good approach, but I've been having better success with getting IQ to about 8 stacks and then using the extra CP to wait out an Excellent + Great Strides proc. With enough CP I can have Comfort Zone up during this and usually get about 10 steps in by cycling GS+Observe/Innovation+TotT procs. I don't keep SH up to save CP. GS+Excellent+IQ 8 or more is >95% if not more. I know 11 stacks or Reclaim is kind of the accepted approach (at least from reading posts) a Good is about 75% or so. Maybe I'm missing something, but I've just found that most of my HQs have been on Excellents from runs where I had IQ at less than 10 due to unfortunate luck with Hasty Touch.
    Sounds like your doing something wrong if your on 8 stacks and fishing for "Excellent" to be honest O.o
    (0)
    Last edited by scarebearz; 01-10-2015 at 10:38 AM.

  9. #69
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    I don't think it's about doing something wrong. It's about might as well fish on this synth where I got bad rng. I've gotten 100% a couple of times with 8 stacks where i just ended up getting bad rng and fighting my way to 8 stacks, hit reclaim and fish for excellent because I have nothing to lose at that point.
    (0)

  10. #70
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    Aug 2013
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    Quote Originally Posted by Rocond View Post
    I don't think it's about doing something wrong. It's about might as well fish on this synth where I got bad rng. I've gotten 100% a couple of times with 8 stacks where i just ended up getting bad rng and fighting my way to 8 stacks, hit reclaim and fish for excellent because I have nothing to lose at that point.
    That does not seem to be the same as what the above poster is doing.
    (0)

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