That is the entire issue though.
if condition is good/excellent. hit byregots.
if condition is normal. Rumination then reclaim.
keep repeat till you get good/excellent with byregots and 11IQ stacks ^^.
This is not skill, this is binary logic dictated entirely by RNG. And sadly the only solution is to keep trying the same thing until RNG decides to give you what you want.
There is no real player skill in this kind of crafting.
Arguably the ONLY skill in this process is being able to use ToT on almost every Good, and "hoping" that RNG gives you enough Goods for enough CP to get more durability and an extra SH2 so you can get even MORE chances at the 80% RNG.
Then maybe you have a pre-planned finishing sequence where you can interchange the order of 2 PbP and BB, so you have 3 chances to see a Good or Excellent condition for BB before you would Reclaim.
That's it, that is the extent of the "skill" required for this kind of RNG based crafting. You build a slightly variable finishing sequence where you can freely change the order of some skills to "fish" for a Good/Excellent.
Then you run the same generic HT sequence that everyone else does. Hit ToT when you see a Good, HOPE your HT's don't fail, HOPE you get enough ToTs to make them worthwhile, HOPE you get a Good/Excellent for BB, and when all else fails, HOPE your 90% Reclaim doesn't fail as well...
Seriously, this is a whole lot of hoping and guessing and endless retrying, that is not what you would expect of an "expert level crafter", that sounds like what we did before we unlocked all of the lvl 15 skills, SH2, Careful Synth, and BB. Hope it comes out HQ, and if not, try again... But during those days, the materials were dirt cheap. Now, we are "elite" crafters, and WE ARE DOING THE SAME DAMN THING!



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