It's not like all classes have the same level of cross-classing though.
It's not like all classes have the same level of cross-classing though.
You want to know the point? RETAINERS. They have no JOBS. though if they do get rid of the useless class system in 3.0; that will change hopefully. My smn has i90 gear, my retainer is arcanist but can't wear it as the i90 gear she has was SMN only; and building up the crafted stuff is a pain while trying to gear out nin, brd and sch. the gear that lists classes, is completely for the purpose of using as retainer gear after your done with it
Last edited by Asheilin; 12-26-2014 at 12:06 AM.
Keeping gear is also good for when new classes/jobs come out. >3>You want to know the point? RETAINERS. They have no JOBS. though if they do get rid of the useless class system in 3.0; that will change hopefully. My smn has i90 gear, my retainer is arcanist but can't wear it as the i90 gear she has was SMN only; and building up the crafted stuff is a pain while trying to gear out nin, brd and sch. the gear that lists classes, is completely for the purpose of using as retainer gear after your done with it
It's also good for making money with via converting into materia.
"Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
~ Final Fantasy XI Treasures of Aht Urhgan
If they do away with the current classes, they will need to:
1. Implement new skills for either Scholar or Summoner and pass the current ACN skills to one of them
2. Implement a "provoke" type skill to the Warrior, as Provoke would no long be a Gladiator skill, but a Paladin skill.
3. if not the above, implement a different cross job skill system instead.
What's likely (or what requires less work on the developers) is just leaving the current classes as they are and implementing jobs with the new system.
BS, Raise is a skill that can only be used outside a battle unless you're a lv28+ CNJ.I played Archer in game Coil 1 and 2 via DF (I know pissed a lot of peolpe off) at item lv 114 I saw very little stat drop off...maybe 1%. With the added skills I could carry Rasie and quick cast,virus and others it came in handy in many battles with two Whms without virus. I havn't tried Coil 3 yet, I doubt anyones going to let me play Archer outside of PF. Archer seems to be a very good class to mix and match on for skills with its built in high mana.
I believe the current battle system we have now is gonna be changed to fit the current class/job system and the new job only system. Saying this, I believe 3.0 will bring as much as 2.0 did, so expect the game as we know it now to be changed.
Also, I have a ALT that is a bard, and without playing archer, by playing bard right, foe requiem + battlevoice, not to mention the stat decrease. I would notice a good percent of overall DPS lost.
Last edited by IshidaTsukuyomi; 12-26-2014 at 12:43 PM.
I don't think so. They kinda cancelled the game on 1.0 and released a new game on 2.0. In the expansion 3.0, the old content has to be available to everyone who didn't buy the expansion, right? And people with the expansion and the people without it should be able to interact amongst themselves...
My guess is that there will be new content, and even changes in some of the old content, but it's gonna still be the same game.
The only reasonable time to use a class instead of a job is Marauder in PvP because you can stack ridiculous CDs on it and just decimate casters - my favorite thing was holmganging for a butcher's block then tomahawking casters to death in 4 strokes with 1200+ crits in wolves den : D
Also, a 1% DPS loss as an archer vs a brd? Duh, BRD doesn't get any dps skills from their job abilities. But guess what, its the worst DPS to start because it has songs that increase survivability or DPS of other jobs (foes, TP, MP). So you took the worst dps job, made it slightly worse in dps, and then took away anything redeeming about the job for a penitence of skills that can be easily covered by a litany of other jobs. It didn't "work" for your group; you got carried. Sorry to be mean but you are being thick-headed. Class are useless. Just switch to jobs and make it so you get cross-job abilities starting at level 30.
Sorry Ehyte,You're wrong. I've Already cleared these fights. I wanted to see how a class would do and how it would work out. It worked me and us. I'll NEVER only use only JOBS, so get use to them being in the game. There's NOTHING in the "End User Agreement" of this game thats says "you must play a Job" Over bearing End game Players Invented the JOB only rule. Explain why End game items can be used by both Arch/Bard? Bards songs are worhtless if you dont need to use them. I didnt need them in any battle. In the End, I proved my point, "You can use a class in End game" " If classes were to gain Job like status and their own skills they could have a end game prensce, as it stand now, Yes classes suck in End-game. Mostly due to unfairness of the Job gems. Let classes go on to have to be their own JOB. Give players a choice
A. I believe you that you cleared. People can clear T9 with 7 or less people now.
B. The hell are you on, dude?
It "worked" for you like it "works" that people kill themselves immediately for a carry in T9. You got Internal Release and lost some dex. I don't need to explain why armor can be used by BRD and ACR because its totally irrelevant. Archer is pathetic compared to a BRD from a pure power perspective. Why do you think they aren't using classes for the new jobs? Every job crystal makes every class much better. Your group didn't "need" songs because they were over-geared as hell for the content, and you probably had echo.
There isn't a good reason other than fun or lore or being weird that you would use any class over its job.
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