This is probably going to make dungeon SP much more attractive now, what with the plethora of enemies and no competition from outside sources. We might be able to see a jump from ~15-20k SP per run in Totorak to 25-30k. Raptor grind 30-50 will probably become less popular as beastmen repop timers allow for higher chains. Hopefully, of the new dungeons offered, there will be one for 15+ and 30+.

Also, adjustments to DoH SP to make it more convenient to level? Hells yeah! 1.19 seems very promising.