Yes, finally, the long awaited chain battle will be back
-NEW-
Implementation of a chain bonus for defeating enemies in succession
also, this is a pretty neat bonus to
-NEW-
Implementation of a bonus for when enemies link
Yes, finally, the long awaited chain battle will be back
-NEW-
Implementation of a chain bonus for defeating enemies in succession
also, this is a pretty neat bonus to
-NEW-
Implementation of a bonus for when enemies link
You might want to fix your thread tittle and make it say "EXP" instead, because SP is going awaaayyy~
On topic: indeed, lets hope the base EXP is not reduced because of this.
Long as it doesn't lead to constant static groups its good.
And yes OP get with it, SP is so last patch notes .. gzz...![]()
Ok, exp then, sorry, I haven't read through the notes that many tims yet :P But yeah, can't wait, its gonna be niceFinally grinding for hours will be worth it xD
Offtopic: Hmm, im gonna need a new ls for the ifrit battle, am'nt in any atm![]()
This is probably going to make dungeon SP much more attractive now, what with the plethora of enemies and no competition from outside sources. We might be able to see a jump from ~15-20k SP per run in Totorak to 25-30k. Raptor grind 30-50 will probably become less popular as beastmen repop timers allow for higher chains. Hopefully, of the new dungeons offered, there will be one for 15+ and 30+.
Also, adjustments to DoH SP to make it more convenient to level? Hells yeah! 1.19 seems very promising.
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