

I am guessing they will just do what you said take out any loot for normal mode like they do with the hard mode primals now. They are there for people to see the story. If you want loot you should do hardest version of the fights.It seems like this will be their answer to the "Story Mode" Coil that was brought up awhile back. I'm sure Normal Mode will be plenty challenging, but I definitely see the rewards for it being reduced or removed entirely while Hard Mode is where the real prizes will be at.
Normal and Hard modes....sounds like the old LOTRO, when raiding still happened there...Tier I and Tier II (and Tier II Challenge).....worked great, until the different tiers started drawing from the same loot table, which contributed to spelling the end of it all for that game's raiding...
As long as there are completely separate loot tables, this is a positive step and will get more people into raiding, which is good for the elite raiders, as well.
Honestly what would be a fun idea to allow for challenge to stay in the game is to create a system in which you can lock the il cap and your rewards are influence by your ilevel.
Let's use alexander for an example. In Normal Mode let's just say they decide no loot drops.
**To keep it simple I"ll say the entry I level is 110 and the i level cap is 150 (raid drops 140 that can be upgrade to 150)
For the Hard mode it would work like the following:
-Item Level=Loot Drop
Unlimited=2 chest which can have gear for any job
130=3 chest drops (may drop materials for unique vanity)
120=4 chest drops (may drop a unique minion)
110=5 chest drops (all players gain a unique token which can be used to purchase special items)
And pretty much players could impose their own difficulty into certain dungeons but at the same time be offered new and unique rewards for them. So while some players can say "I just want to beat this" others may want to go that extra mile and challenge themselves for additional loot and to impose this challenge their IL would be limited.
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This could also be reflected with 4 man dungeon:
Unlimited= il130 gear drop
110= gear drops + vanity materials
100= gear drops + minion + vanity materials
90= gear drops + minion + vanity materials + special token to exchange for unique items
Honestly I believe SE could exponentially increase the weight of their content by allowing players to impose their own difficulty while also giving them more rewards from the treasure pool. It would give players a way to hone their skills and take on dungeons that would otherwise be easy given the inflated item level player's can easily achieve in a months time.



Hahahahahahahahaha aaaaahahahahahahahahahahaaaaaaaaa
The moment Heavesward was announced I knew Alexander would be in. And apparently they are doing it justice Aaaahahahahahaaaaaa. This is going to be one cool expansion.

So, I never did Coil before the echo, but I can tell you it doesn't make a real difference. If you can't handle the mechanics, you will still get 1 shotted and wipe the raid. I hope they keep the echo out of normal mode and just have it toned down mechanic wise, so we can get an idea of what we can see before we try hard mode. I'd rather a system like that better than watching a youtube video.
Player


thanks for the necro.

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