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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azper View Post
    It seems like this will be their answer to the "Story Mode" Coil that was brought up awhile back. I'm sure Normal Mode will be plenty challenging, but I definitely see the rewards for it being reduced or removed entirely while Hard Mode is where the real prizes will be at.
    I am guessing they will just do what you said take out any loot for normal mode like they do with the hard mode primals now. They are there for people to see the story. If you want loot you should do hardest version of the fights.
    (0)

  2. #2
    Player
    Olympus's Avatar
    Join Date
    Mar 2014
    Posts
    54
    Character
    Doctor Zuse
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Normal and Hard modes....sounds like the old LOTRO, when raiding still happened there...Tier I and Tier II (and Tier II Challenge).....worked great, until the different tiers started drawing from the same loot table, which contributed to spelling the end of it all for that game's raiding...

    As long as there are completely separate loot tables, this is a positive step and will get more people into raiding, which is good for the elite raiders, as well.
    (0)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Honestly what would be a fun idea to allow for challenge to stay in the game is to create a system in which you can lock the il cap and your rewards are influence by your ilevel.

    Let's use alexander for an example. In Normal Mode let's just say they decide no loot drops.

    **To keep it simple I"ll say the entry I level is 110 and the i level cap is 150 (raid drops 140 that can be upgrade to 150)
    For the Hard mode it would work like the following:
    -Item Level=Loot Drop
    Unlimited=2 chest which can have gear for any job
    130=3 chest drops (may drop materials for unique vanity)
    120=4 chest drops (may drop a unique minion)
    110=5 chest drops (all players gain a unique token which can be used to purchase special items)

    And pretty much players could impose their own difficulty into certain dungeons but at the same time be offered new and unique rewards for them. So while some players can say "I just want to beat this" others may want to go that extra mile and challenge themselves for additional loot and to impose this challenge their IL would be limited.
    --------

    This could also be reflected with 4 man dungeon:
    Unlimited= il130 gear drop
    110= gear drops + vanity materials
    100= gear drops + minion + vanity materials
    90= gear drops + minion + vanity materials + special token to exchange for unique items

    Honestly I believe SE could exponentially increase the weight of their content by allowing players to impose their own difficulty while also giving them more rewards from the treasure pool. It would give players a way to hone their skills and take on dungeons that would otherwise be easy given the inflated item level player's can easily achieve in a months time.
    (0)

  4. #4
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Hahahahahahahahaha aaaaahahahahahahahahahahaaaaaaaaa

    The moment Heavesward was announced I knew Alexander would be in. And apparently they are doing it justice Aaaahahahahahaaaaaa. This is going to be one cool expansion.
    (1)

  5. #5
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    So, I never did Coil before the echo, but I can tell you it doesn't make a real difference. If you can't handle the mechanics, you will still get 1 shotted and wipe the raid. I hope they keep the echo out of normal mode and just have it toned down mechanic wise, so we can get an idea of what we can see before we try hard mode. I'd rather a system like that better than watching a youtube video.
    (2)

  6. 01-15-2015 05:57 AM

  7. #7
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    thanks for the necro.
    (0)

  8. #8
    Player
    Zackaria's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Zackaria Remo
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Phafi View Post
    thanks for the necro.
    well this is all speculation anyway...either way, i deleted.
    (0)

  9. #9
    Player
    BillyBones's Avatar
    Join Date
    Mar 2012
    Posts
    222
    Character
    Billy Bones
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phafi View Post
    thanks for the necro.
    This thread isn't that old, you can't call it necro.
    (0)

  10. #10
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Phafi View Post
    thanks for the necro.
    When people use established threads they get harassed for thread necro-ing.

    When people don't use established threads they get harassed for not using the search feature.

    No one can win. Ever.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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