Those of you that hate XI will most likely hate the fact that Alexander will more than likely share very similar mechanics as Salvage and Nyzul from XI.
Those of you that hate XI will most likely hate the fact that Alexander will more than likely share very similar mechanics as Salvage and Nyzul from XI.


A lot of people are motivated by better gear, not by titles or achievements which is why it was hard to convince your whole guild group to do savage. Had savage dropped say higher ilvl gear my group would of done it. But because it didn't pretty much I was the only one in my whole group that even wanted to try it and we didn't cause nobody but me wanted to do it.
can I quote this everytime people ask for "real challenge"?A lot of people are motivated by better gear, not by titles or achievements which is why it was hard to convince your whole guild group to do savage. Had savage dropped say higher ilvl gear my group would of done it. But because it didn't pretty much I was the only one in my whole group that even wanted to try it and we didn't cause nobody but me wanted to do it.
I have said months ago on how it be cool if Alexander wasn't a true primal fight but instead a raid where you had to go in side him to fight him. I'm so happy that this is really happening
It be intresting if at the very end of the whole raid that we would have to fight on top of him while he goes on a rampage that be awesome. I'm wondering since he's the goblins primal if Mutamix Bubblypots will be involved cause if you ask me.... Doesn't his furnace look I don't know ALIVE DUN DUN DUNNNNNNNNN
I take no credit in coming up with the idea as I was just rambling on fun things that could go into the game with my FC LS yatayata way to go Square Enix.



Gonna have to say the same. My current group formed around vegas NA fanfest and beat t9 1 week before echo got implemented. We're now working on t12, trying to get into phase 4 on our 2nd day of t12. Pretty confident that we could tackle savage scob if we tried but the group doesn't want to. Nobody even cared enough to suggest it seriously, including me. I mean, we meet only for 2 hours a day for half the week, why waste time on savage coil when we could just progress faster on something that gives the same thing or better. I don't remember seeing any of my fc caring enough about titles and personally I turn off strangers' nameplates so I don't even see their titles unless I target them.
If the normal gear and hard gear has to look the same (too much effort for SE's tastes or something), I wouldn't mind if it goes the same route as tome gear. Same ilvl as tome gear drops from normal, Same ilvl as tome gear drops from normal PLUS upgrade mats for BOTH tome and alexander gear drops from hard mode. Both upgraded tome and alexander gear and dyable. If that's too many alexander gear chances for people who can do hard, they can do a lockout system either like ct/st or the current fcob lockout (though considering they said alexander hard will be even harder than our current standard, it's fair imo). But the general idea is that hard moders get higher ilevel dyable gear than people who only do normal modes.

If that's true I'm hating it already. I was never a fan of the time sink you had to put into the RME. I just started Alex farming, relic here seems a whole lot less maddening. But does this mean we can farm Alexandrite in Alexander?
Given that Alexander is mostly described as a city sized giant automaton whom we only see the upper torso, arms and head. It kind of makes sense. I'm wondering if this is the 3.0's version of coil?
On the FFXI's thing, the original Alexander was also huge and we also were running around parts of his original man made body. (Nyzule mostly). But it was more or less a vessel to some entity from the astral plane that over saturated the construct, became independent and demanding to be worshiped. Almost sounds like some of the primals in FFXIV. Although I'm wondering if this Alexander is a real primal or an anchient relic made as an artificial primal to control things like Omega and Ultima weapon. But was never recognized since it was to big to comprehend as anything but a series of ruins.
---
Alexander: I...am...Alexander. Tremble...before me... Worship...my greatness... I shall ascend to the heavens... You do not tremble enough! Those...who fail to worship...will be judged... "ΩΩΩΩΩΩΩ"
Last edited by Kotemon; 12-20-2014 at 04:03 PM.

One would think in their minds "Alexander...I'm going to up I you when Heavensward comes out o3o"
Guessing normal will be for the story. You won't win loot.
If so then I can't see it being popular. Not many particularly care about XIV's story.



Well I can't see it NOT having loot, because...
Yep. I mean, I wouldn't go as far as saying that many do not care about the story at all but when people claim they only care about the story and wouldn't mind not getting loot as long as they get to see the story?
Well, call me a heathen cause I'm an unbeliever!
Unofficial translation states that hardmode will be 'even harder than current coil', which is a significantly different meaning than 'like coil is now'.
NM will likely drop loot better than what you will find in dungeons, and worse than what you will find in HM. It is almost certainly WoW's raid content structure, just concatenated into two difficulties instead of four.
Remember that loot is essential to content lastability. Without at least passingly good loot, NM Alex will be a graveyard within 2-3 weeks and people will unsub because they can't go to HM Alex.
video games are bad
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