Now that there are normal and hard modes I just hope that hard mode has actually unique (or exclusive) rewards and that it won't be subject to nerfs. Otherwise what's the point.


Now that there are normal and hard modes I just hope that hard mode has actually unique (or exclusive) rewards and that it won't be subject to nerfs. Otherwise what's the point.
for the challenge? people really play a game with a weekly lockout just for the gear?


There's no point in undertaking a more difficult challenge if the reward is the same for most people, look at how many people care about Savage Coil vs. Final Coil. Something as trivial as bragging rights only motivates so much, especially in a game like this where the community hardly ever even interacts. Savage Coil is like any other fight in this game - if you dedicate enough time to it you will eventually settle into the pattern and clear it regardless of how strict or complex it is. The difference is few people actually care enough to invest the time into Savage when all they get is a title.
Loot is the motivating factor for almost everybody who raids, unless you're someone who is actually in a group with the potential for a world/server first clear I'm willing to bet most people don't care about the challenge as an isolated motivator for raiding.
Last edited by Prototype909; 12-20-2014 at 12:25 PM.
gotta have your precious right? It is just pixels that will be outdated in a few months, the excitement of actually clearing savage and t13 the first time are enough for me, gear just makes that accomplishment easier


A lot of people are motivated by better gear, not by titles or achievements which is why it was hard to convince your whole guild group to do savage. Had savage dropped say higher ilvl gear my group would of done it. But because it didn't pretty much I was the only one in my whole group that even wanted to try it and we didn't cause nobody but me wanted to do it.
I like that idea jomoru...cosmetic stuff that won't become outdated in 6 months


i think they must give different skin version of the normal armor. maybe the one from the hard mode can be dyed. because i'm sure i'm not the only one thinking at how will look the BC1-2-3 armor in different color. it will be a very good reward, maybe a mount too. but more ilevel? no clearly no, Yoshida is concerned with the progression of the ilevel, i will not be suprised if they slow down the progression of the ilevel into heavenward.
but i'm sure part of the playerbase don't care, they simply want bigger number. sadly it's the worst for the game to add more number simply because you beat the harder content. time to time, simply add more cosmetic reward is far more than enough. and if the number are all they care for, it's maybe time to rethink them way for the game.
Last edited by silentwindfr; 12-21-2014 at 03:01 AM.
My point was if people actually just care about challenge they'd want maximum challenge not "Because it gets me x" but clearly I see time and time again no one cares about challenge when they can get loot x. so I'm going to quote these people each time someone complains about content being too easy, that they want a challenge that people really want anything but a loot pinata.but i'm sure part of the playerbase don't care, they simply want bigger number. sadly it's the worst for the game to add more number simply because you beat the harder content. time to time, simply add more cosmetic reward is far more than enough. and if the number are all they care for, it's maybe time to rethink them way for the game.
The way it came off to me is their making entry for raiding easier then it is now, Alexander coming out day 1 is already at the nerf stage for more people to have access, while HM is like the current brutal. I wouldn't be suprised if they share drops just with HM giving titles, extra difficulty for people who want it
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