The new raid is Alexander. Has normal mode and hard mode. Normal mode is like playing with echo/nerfs accessible to more players. Hard mode is like coil is now.
The new raid is Alexander. Has normal mode and hard mode. Normal mode is like playing with echo/nerfs accessible to more players. Hard mode is like coil is now.
Who wants to bet people will be begging for echo for normal mode?!
It'll be needed if normal mode is like coil with buffs and nerfs. There's still alot of people who can't even get past turn 5. So unless there is an even easier story mode then normal mode won't be enough and there will be lots of threads about how normal mode is too hard.
Astrologist Job CONFIRMED!
I always wanted to play T.G. Cid's son in FFT (Orran or Olan).
I'm so ready for this you don't even know
I was kinda hoping they would reveal how rewards would differ from Normal and Hard Mode.
I feel like if they plan to make them the same then they run into two issues.
Raid groups can easily build their gear up through normal mode and then tackle hard mode once they are properly geared rather than spending time challenging hard mode
However they can easily prevent that through two means
Either
-Normal mode won't drop gear and can be done freely much like the 8 man story mode dungeons
-Hard mode offers double the reward drops but this can be exploited in terms of people paying gil to have a larger loot pool from hard mode
I do just hope they consider the idea of making Normal mode a "Story mode" for those to enjoy since if they don't decide how to properly differ the rewards from both options even though people want a challenge, they will just do the easier one to gear up quicker.
It'll probably be the first option, which is also the better way to go. It means people can run the place for story if they only want the story, and people who actually want the gear can run the harder mode and get the gear, while simultaneously completing a difficult challenge.I was kinda hoping they would reveal how rewards would differ from Normal and Hard Mode.
I feel like if they plan to make them the same then they run into two issues.
Raid groups can easily build their gear up through normal mode and then tackle hard mode once they are properly geared rather than spending time challenging hard mode
However they can easily prevent that through two means
Either
-Normal mode won't drop gear and can be done freely much like the 8 man story mode dungeons
-Hard mode offers double the reward drops but this can be exploited in terms of people paying gil to have a larger loot pool from hard mode
I do just hope they consider the idea of making Normal mode a "Story mode" for those to enjoy since if they don't decide how to properly differ the rewards from both options even though people want a challenge, they will just do the easier one to gear up quicker.
ppl cleared T13, with ilv110'ish...
ppl are already properly geard for Alexander HM![]()
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