So um how do I not run out of TP a third of the way through T10 and T11? Sigh.
So um how do I not run out of TP a third of the way through T10 and T11? Sigh.
Last edited by Illya; 12-16-2014 at 02:32 PM.
Yeah it's rough.
And the DPS complain about TP and MP and they even have the means to restore it by using a cooldown.
Such an unfair world.
Tips that you may already know but I'll say anyway....
Hold off on the overpower spams on adds, use berserk whenever possible so you recover a few TP during the 5 seconds pacification effect, use Infuriate whenever possible for an extra Inner Beast/Steel Cyclone so you don't spend TP for one GCD action and get a TP recovery tick, hold off on having Fractures up all the time (one every berserk should be fine), use Flash twice to aggro mobs, then Steel Cyclone (should get around 3 ticks of TP recovery doing that).
There's not too much to do beyond that.
=/
What's worse is WAR doesn't have Keen Flurry. Combined with Foresight and it would make a pretty good def cd combination. It's 40% as a cc skill but its still better than nothing.
I've been in T10 and I'm normally pretty good with tp. Use flash/SC to grab adds then I rotate the BB combo between the two.
Last edited by Marxam; 12-16-2014 at 03:35 PM.
You'll get Paeon when the BRD/MNK/DRG/NIN need it. Make sure to cross-class Flash. Otherwise, if you have a NIN, ask them to Goad you.
Drop Fracture if you are running low, don't hang onto Inner Beast, keep Unchained and Berserk on cooldown and don't Overpower the adds (What I do is Infuriate, Flash, Overpower, Steel Cyclone, and then just DPS down the daughter while using Steel Cyclone every chance). The only downtime I get as OT on T10 is when I step out of melee for 1 GCD during Heat Lightning, when I move to the adds, or the one second or so after being knocked away by charge. On T11 I never noticed any TP issues at all, Fracture is not worth it if you are in Defiance, it delays your Inner Beasts which do more damage and is a loss of TP instead of a gain like using IB. I drop Defiance a lot during t11, fitting Fracture into my rotation and still don't run out of TP before our MNK.
I'd recommend keep up Path on them to help your healers, or at least pathing the son and doing eye/Butchers on the daughter, especially if you have a NIN coming to help any time soon.
Macro
/micon "overpower"
/ac "steel cyclone"
/ac "overpower"
/ac "flash"
/item "mega-ether"
On a single button press this will give you the skill on top, utilizing steel cyclone (doesnt use TP) if you are fully infuriated first. If tou do dry up on TP, you'll begin to flash. If you dry up on MP you'll pop some MP recovery, which will allow more flash(s).
Ultimately, getting the most out of steel cyclone, which means never breaking your skill chain, is paramount.
You don't need a macro for that. Macros also delay your GCD. Just keep an eye on when you have 5 Wrath - if there's more than 1 mob and you don't need IB or you have Infuriate up, press Steel Cyclone. If you don't have 5 Wrath/Infuriate and need to conserve TP, press Flash. I don't think you'll ever be in a situation where you'll need to use a Mega Ether unless you are non-stop spamming Flash, which should never happen.
Last edited by radioactive_lego; 12-17-2014 at 01:48 AM.
1. You can't macro items.Macro
/micon "overpower"
/ac "steel cyclone"
/ac "overpower"
/ac "flash"
/item "mega-ether"
On a single button press this will give you the skill on top, utilizing steel cyclone (doesnt use TP) if you are fully infuriated first. If tou do dry up on TP, you'll begin to flash. If you dry up on MP you'll pop some MP recovery, which will allow more flash(s).
Ultimately, getting the most out of steel cyclone, which means never breaking your skill chain, is paramount.
2. They do indeed delay your GCD, it's not hard to test. You can't queue macros, which is the only way to avoid a (slight) delay in execution and inevitably a DPS loss.
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