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  1. #61
    Player

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    Aug 2011
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    13
    Thanks, I'm really hoping it turns out to be something like that, or something similar, we need a deep class/job system to get this game moving.
    (0)

  2. #62
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I'm glad they're renaming it Level/Experience points. It's been like that in the other FF's and we miss that FF feel.
    (2)

  3. #63
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roll View Post
    I'm glad they're renaming it Level/Experience points. It's been like that in the other FF's and we miss that FF feel.
    I guess your not familiar with FFXI.
    Your job gained exp/lvls, while your weapon gained skill points.
    So, it would make sence in this game to gain skill points since we are based off of our weapon, (armory system).
    But, aparently now we will be gaining Exp and Leveling up our weapons. Changing the "Norm" for terminology.

    Just doesnt sound right to me.

    Granted I dont know how it will "feel" once the change happens, at this point I think its going to feel like we are all incapable of making ourself stronger so we will all be "paper characters" with a Lvl50 weapon. Instead of having two things to progress, we will only have one.
    We are not familiar with the mechanics of stats for your char based off of your weapons level. But again this is all sounding meshed together.
    (0)

  4. #64
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Ranks & SP RIP
    (0)

  5. #65
    Player

    Join Date
    Jul 2011
    Posts
    22
    Well I couldn't pay attention to your topic because I was assaulted in the face with a barrage of poor grammar and terrible spelling mistakes... sorry. :/ The biggest ones were Sense* and Implore*, but honestly... there is an auto-spell check, use it. :P
    (1)

  6. #66
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I too was surprised at first when the poll showed that people wanted to remove physical levels, however after thinking of the idea for a while it makes since.

    And since they are removing them, I'm happy they are renaming sp to exp, and rank to level. I much rather say tnl then tnr.
    (0)
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  7. #67
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Ranks can now be used for Company Ranks, while Levels are used for Weapon Level. I believe that may be part of the reason they are changing that. Otherwise, i don't really mind it much, i do prefer Level/EXP.
    (1)

  8. #68
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hino View Post
    Thanks, I'm really hoping it turns out to be something like that, or something similar, we need a deep class/job system to get this game moving.
    According to Bayohne its gonna be one class gets the job. No multi class jobs, also they will be whatever level said class is. So R50 gladiator = R50 paladin
    (0)


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  9. #69
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LuciBlack View Post
    Then I still want to go back to the other rant... why change terminology?
    Since you've already answered your own question in the very first post, you've made it evident for all to see that you're just here to complain, not to get answers.
    Here.. I'll re-post what you quoted in your OP since you want to pretend you don't know this anymore.

    "System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ. In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone." - Naoki Yoshida

    There's your answer as to "why." Whether you like it or not is a different matter, and you've made that quite obvious already.
    (0)
    Last edited by Nabiri; 08-17-2011 at 04:39 AM.

    ~She gave her heart to a falling star~
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    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #70
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nabiri View Post

    "System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ. In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone." - Naoki Yoshida
    It seems to me, SE is trying to make a universal language for MMO's, instead of embracing change. They say MMOs are more complex, yet they made this decision so that MMO terms stay rigid. Their reason makes no sence, because the other main aspect of the game, the Armory system, is completely new and complicated.
    Based on their trend it would be likely for them to change class back to job, since thats the social norm.
    "Easily grasped by anyone", I would think coming into a new game for the first time you learn from the start the mechanics and language. Why make it so that you come into an MMO and its the same as all the rest?
    These statements are why im questioning SE's decision for the alteration.
    (0)

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