Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 81
  1. #71
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Keith_Dragoon View Post
    According to Bayohne its gonna be one class gets the job. No multi class jobs, also they will be whatever level said class is. So R50 gladiator = R50 paladin
    Except the Famitsu fan translation stated there will be multi-class jobs so.....>.>
    (0)

  2. #72
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    It is great thing that they re removing phys lvl. Fundamental changes of core system arent easy. Hard step, but if has to be done. I am actually glad they re going to do it.
    (0)

  3. #73
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    Except the Famitsu fan translation stated there will be multi-class jobs so.....>.>
    Its not Multi-Class Jobs we want, Its Cross Class Jobs.

    IE If Maruader Unlocks Dark Knight, Being able to put Dark Knight on Lancer or Gladiator and still being a Dark Knight.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #74
    Player

    Join Date
    Mar 2011
    Posts
    327
    I dont expect you to understand im just ranting my furious hate.

    I can only hope less than 50% of the replys are some kind of intilectual responce rather than just nonsensical responces baces upon my rude chatter.

    I emplore you, please be kind, I only state my opinion.
    You say this but it's hard to believe you really want intellectual responses based on your rants throughout this thread.

    But, I'll humor this thread with one.
    The current system is broken, physical levels made characters god like, and thus the nerf to stats was implemented back at launch. Due to this we have suffered from under powered stats for nearly a year. The majority of players do not want this. So to rectify this problem Yoshi and his team have come up with this plan to remove physical levels. In doing so, there is no longer a need to separate experience gains into SP and EXP, and since EXP is the common, not only in MMORPGs, but in RPGs as well, it only makes sense for them to choose to keep the more widely known terms.
    The same goes for Rank (more commonly associated with placement in a group) and Level (more commonly used as an experience bar of achievement).

    As for point assignment, since this is a large task, and they wish to insure that things are done correctly this time, they have opted to have fixed stats till a later date when they can have an optional point assignment system that doesn't break things all over again, but at the same time doesn't penalize those that choose to sacrifice stats to achieve greater damage, accuracy or anything else they choose to boost.

    As for 11's weapon proficiency system, this system had it's flaws, but also allowed each class/job to use multiple weapons. It was an interesting system, and WoW uses something similar. But, this is not FFXI, this is a new game, and instead of running to your mog house each time you would like to change your class, we have the freedom to change our class on the fly. This is one of those sacrifices, to gain one advantage, we give up another. Often times in FFXI you ended up using the same weapon as any other class due to the proficiency caps anyway. Also skilling up a weapon for mages was horrid because you were never allowed to attack with your weapon in parties.

    Your ranting, is just that, you fail to give any real thought, and just put down the first thing that comes to mind.
    If you don't like the direction this game is going, that's fine, you're entitled to your opinion, but remember, you also have the choice to play another game. If you really like the game, and want to see a change, then take the time to think out a course of action, how things can change, what are the benefits, and what are the sacrifices. Then create a thread that people can get behind and support if they agree with your ideas.
    (2)

  5. #75
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Its not Multi-Class Jobs we want, Its Cross Class Jobs.

    IE If Maruader Unlocks Dark Knight, Being able to put Dark Knight on Lancer or Gladiator and still being a Dark Knight.
    Semantics. Job A is unlocked by Class A and Class B. Job A is unlocked by multiple classes (multi-class) or across different classes (cross-class). Also who is this "we"? I'm personally fine however they do it.

    We don't know how it will work either way. We don't know which class will govern it or if it matters at all. Jobs may in the end have their own weapons as it really doesn't matter what the original intention of the armoury system is/was.

    My point is though, some jobs will have multiple class requirements.
    (0)

  6. #76
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cairdeas View Post
    Its not Multi-Class Jobs we want, Its Cross Class Jobs.

    IE If Maruader Unlocks Dark Knight, Being able to put Dark Knight on Lancer or Gladiator and still being a Dark Knight.
    I really, really, REALLY hope the devs finally decide(or are at least trying) to go this route. Unless I'm missing some incredible detail that will make everything awesome(which is possible, but I doubt it), I'd like Jobs to function a lot like loadouts from FPS games like Battlefield and be able to switch in and out of them on whatever class(that makes sense) that I'd like.

    Bay? Ruk? Anyone!?

    (0)

  7. #77
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    These kind of topics makes me laugh.
    Before posting stop and think if that's something an idiot would do, if it is, don't do it.
    (0)

  8. #78
    Player
    Train88's Avatar
    Join Date
    Aug 2011
    Posts
    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Akuun View Post
    You say this but it's hard to believe you really want intellectual responses based on your rants throughout this thread.

    But, I'll humor this thread with one.
    The current system is broken, physical levels made characters god like, and thus the nerf to stats was implemented back at launch. Due to this we have suffered from under powered stats for nearly a year. The majority of players do not want this. So to rectify this problem Yoshi and his team have come up with this plan to remove physical levels. In doing so, there is no longer a need to separate experience gains into SP and EXP, and since EXP is the common, not only in MMORPGs, but in RPGs as well, it only makes sense for them to choose to keep the more widely known terms.
    The same goes for Rank (more commonly associated with placement in a group) and Level (more commonly used as an experience bar of achievement).

    As for point assignment, since this is a large task, and they wish to insure that things are done correctly this time, they have opted to have fixed stats till a later date when they can have an optional point assignment system that doesn't break things all over again, but at the same time doesn't penalize those that choose to sacrifice stats to achieve greater damage, accuracy or anything else they choose to boost.

    As for 11's weapon proficiency system, this system had it's flaws, but also allowed each class/job to use multiple weapons. It was an interesting system, and WoW uses something similar. But, this is not FFXI, this is a new game, and instead of running to your mog house each time you would like to change your class, we have the freedom to change our class on the fly. This is one of those sacrifices, to gain one advantage, we give up another. Often times in FFXI you ended up using the same weapon as any other class due to the proficiency caps anyway. Also skilling up a weapon for mages was horrid because you were never allowed to attack with your weapon in parties.

    Your ranting, is just that, you fail to give any real thought, and just put down the first thing that comes to mind.
    If you don't like the direction this game is going, that's fine, you're entitled to your opinion, but remember, you also have the choice to play another game. If you really like the game, and want to see a change, then take the time to think out a course of action, how things can change, what are the benefits, and what are the sacrifices. Then create a thread that people can get behind and support if they agree with your ideas.
    One could argue that if you speced mage skills you played mage. And that it was fine the way it was. Appart from the lack of benefit from the actual points i mean. I dunno i do seem to miss less with more dex and i didn't really have a problem with it. A little bit like the OP.

    If it's not broken don't fix it
    (0)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  9. #79
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Train88 View Post
    One could argue that if you speced mage skills you played mage. And that it was fine the way it was. Appart from the lack of benefit from the actual points i mean. I dunno i do seem to miss less with more dex and i didn't really have a problem with it. A little bit like the OP.

    If it's not broken don't fix it
    The thing is though, currently the points don't really matter and it's hard for people to switch between melee and mage quickly and easily. With per-class point allocation coming later after the removal of physical level you can build each class the way you want to. The old system was broken for a number of reasons, it needed to be fixed. This is probably the best way to fix it without outright removing it.
    (0)

  10. #80
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The word is SENSE. If you dont understand something it makes no SENSE.
    (1)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast